Callmmaaim

Turkey
FACEIT verified FACEIT verified On FACEIT since 2020 563 matches tracked 106 matches in 30 days
ELO ▲ 193
3,064
30-day peak: 3,064
Rank EU ▲ 3,225 places
#6,327
Turkey #131 in Turkey
30 days · prev. #9,552 · best #6,274
Last updated:

How does Callmmaaim play?

Rating 1.08 (from 486 matches) K/R 0.77 ADR 82.9 from 563 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 486 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 17%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (416 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%−2 pp · Ø 42% better than 54%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 1.10+0.05 · Ø 1.05 better than 55%
Pistol kills per match 2.7 from the last 486
Knife kills 8 in 486 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.5%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 59%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 95x 4K, 8 aces in 416 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 95%
Utility damage per round 5.2+1.3 · Ø 3.9 better than 85%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 73%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +10 pp, ELO +351
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 82.9, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: May 2026 with 0.90. Last 3 months: 0.77 (at the start 0.79). Just above the average (0.75).

Patterns

From the last 486 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −286 ELO
67 matches · 39% win rate
In match 2 of the day −228 ELO
70 matches · 47% win rate
Between 0:00 and 6:00 −143 ELO, win rate 41%
On Sundays +14 ELO, win rate 48%

Callmmaaim loses the most ELO on Inferno: −286 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Longest win streak: 9 wins in a row · Nuke
  3. Highest rating in a match: 2.36 · Mirage

Maps in detail

from the last 486 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2147
63% better than 79%
0.79 better than 64%
85.1 better than 65%
1.12 better than 64%
61% of 657 duels better than 87%
44% of 71 situations better than 64%
Nuke90
50% better than 26%
0.74 better than 36%
79.3 better than 32%
1.02 better than 28%
53% of 402 duels right on the average
44% of 45 situations better than 61%
Mirage71
56% better than 55%
0.78 better than 59%
83.0 better than 53%
1.09 better than 58%
53% of 280 duels right on the average
41% of 39 situations better than 57%
Anubis70
50% better than 32%
0.77 better than 58%
82.6 better than 56%
1.10 better than 62%
53% of 233 duels right on the average
33% of 45 situations better than 36%
Inferno67
39% better than 2%
0.78 right on the average
84.5 better than 49%
1.10 better than 43%
49% of 295 duels better than 15%
34% of 41 situations better than 40%
Cache28
57% better than 46%
0.71 better than 16%
76.8 better than 15%
1.00 better than 16%
45% of 110 duels better than 9%
47% of 19 situations better than 71%
Vertigo11
45% -
0.73 -
83.2 -
1.01-
54% of 35 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Callmmaaim plays

Across 563 matches Callmmaaim averages K/R 0.77 and ADR 82.9; the rating across the 486 rated matches is 1.08. Biggest strength: Utility hit rate at 42%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 48%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 48% headshots. The strongest map is Dust 2 with a 63% win rate in 147 matches. In 231 of 486 matches the rating was 1.10 or higher (48%), in 150 it was below 0.90. In 416 matches with detailed stats: 95 4Ks and 8 aces. Best month by rating: July 2026 at 1.08. Callmmaaim loses the most ELO on Inferno (−286 ELO, win rate 39%). Things go best on Dust 2 (+277 ELO, win rate 63%). Match no. 4 of the day goes best: 64% win rate, +161 ELO. Improved over the last three months: Headshots +10 pp, ELO +351. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 82.9, Win rate at 53%. Last 30 days: 106 matches, win rate 56%, net ELO +110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.