Calanguin

Brazil
On FACEIT since 2019 158 matches tracked 30 matches in 30 days
ELO ▼ 36
2,563
30-day peak: 2,624
Rank SA ▲ 123 places
#950
Brazil #643 in Brazil
30 days · prev. #1,073 · best #779
Last updated:

How does Calanguin play?

Rating 1.05 (from 148 matches) K/R 0.75 ADR 78.5 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 148 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

19% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 19%−20 pp · Ø 39% better than 1%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 23%+11 pp · Ø 12% better than 88%
K/D 1.07+0.03 · Ø 1.04 better than 57%
Pistol kills per match 3.1
Knife kills 1 in 158 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.2%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 51%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 7x 4K, 0 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 42%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +133
= Stayed the same
ADR at 77.4, Win rate at 53%
▼ Got worse
K/R −0.06, Rating −0.10, Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: May 2026 with 0.80. Last 3 months: 0.72 (at the start 0.78). Just below the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.20 · Mirage
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
44% better than 17%
0.73 better than 42%
75.6 better than 21%
1.00 better than 34%
48% of 372 duels better than 27%
26% of 27 situations better than 14%
Dust 243
65% better than 89%
0.78 better than 65%
82.6 better than 56%
1.13 better than 75%
55% of 213 duels better than 67%
35% of 20 situations better than 41%
Anubis16
50% better than 40%
0.65 better than 10%
70.6 better than 5%
0.90 better than 8%
49% of 76 duels better than 31%
33% of 12 situations better than 35%
Ancient11
73% -
0.82 -
85.0 -
1.14-
54% of 41 duels -
50% of 4 situations -
Nuke7
71% -
0.86 -
90.5 -
1.23-
53% of 36 duels -
20% of 5 situations -
Cache6
67% -
0.76 -
77.1 -
1.10-
67% of 30 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Calanguin plays

Across 158 matches Calanguin averages K/R 0.75 and ADR 78.5; the rating across the 148 rated matches is 1.05. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 19%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 51% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 59 of 148 matches the rating was 1.10 or higher (40%), in 45 it was below 0.90. In 77 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: May 2026 at 1.20. Things go best on Mirage (+40 ELO, win rate 44%). From match no. 5 of the day on, things go best: 62% win rate, +25 ELO. Improved over the last three months: ELO +133. Got weaker: K/R −0.06, Rating −0.10, Headshots −2 pp. Unchanged in recent months: ADR at 77.4, Win rate at 53%. Last 30 days: 30 matches, win rate 53%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.