CactusDead

Sweden
On FACEIT since 2024 153 matches tracked 25 matches in 30 days
Last updated:

How does CactusDead play?

Rating 0.97 (from 64 matches) K/R 0.70 ADR 77.9 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46% on level 6
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 64 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 30%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average.
Multi-killsEntry
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 66%
Opening duels won 46%−4 pp better than 20%

Clutch

Average
Last one alive
Clutch 1v1 won 30%−9 pp better than 14%
Clutch 1v2 won 34%+12 pp better than 98%
Clutch kills per match 1.6−0.1 better than 51%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−3 pp better than 34%
AWP share of kills 10%−1 pp better than 53%
K/D 0.92−0.06 better than 27%
Pistol kills per match 2.2
Knife kills 3 in 153 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.2%−1.7 pp better than 11%
Rounds with 3K 3.8%0.0 pp level
MVPs per match 2.20.0 level
4Ks and aces 30x 4K, 4 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 40%
Utility damage per round 5.1+1.0 better than 74%
Enemies flashed per round 0.29+0.03 better than 60%
Rounds with a death 75%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.70, ADR at 77.9
▼ Got worse
Win rate −22 pp, ELO −73

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.70 (at the start 0.69).

Patterns

From the last 153 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −30 ELO
26 matches · 42% wins
On Ancient −25 ELO
20 matches · 40% wins
On Mondays +29 ELO, win rate 41%

CactusDead loses the most ELO in match 3 of the day: −30 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.78 · Anubis
  2. Most kills in a match: 32 · Nuke
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
51% better than 53%
0.73 better than 58%
79.5 better than 56%
1.09 better than 79%
43% of 192 duels better than 15%
28% of 25 situations better than 24%
Dust 231
52% better than 57%
0.67 better than 29%
74.7 better than 27%
1.02-
49% of 168 duels better than 46%
24% of 21 situations better than 15%
Anubis26
54% better than 59%
0.70 better than 39%
80.8 better than 56%
0.88-
46% of 130 duels better than 23%
25% of 16 situations better than 20%
Ancient20
40% better than 20%
0.65 better than 18%
73.7 better than 18%
0.81-
45% of 119 duels better than 27%
44% of 16 situations better than 69%
Nuke15
40% better than 12%
0.74 level
81.6 better than 57%
1.14-
54% of 78 duels better than 73%
0% of 7 situations better than 1%
Inferno12
50% -
0.58 -
72.9 -
0.61-
47% of 77 duels -
67% of 3 situations -
Cache10
60% -
0.78 -
83.6 -
1.17-
57% of 58 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CactusDead plays

Across 153 matches CactusDead averages K/R 0.70 and ADR 77.9; the rating across the 64 rated matches is 0.97. Most room to improve: Clutch 1v1 won at 30%. That is better than only 14% of players on level 6. On average 15.7 kills per match, 42% of them headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 21 of 64 matches the rating was 1.10 or higher (33%), in 29 it was below 0.90. In 120 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: September 2026 at 1.02. CactusDead loses the most ELO in match 3 of the day (−30 ELO, win rate 42%). Things go best on Mirage (+83 ELO, win rate 51%). Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −22 pp, ELO −73. Unchanged in recent months: K/R at 0.70, ADR at 77.9. Last 30 days: 25 matches, win rate 44%, ELO balance +19.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.