Cach0

SK
On FACEIT since 2015 359 matches tracked 102 matches in 30 days
Last updated:

How does Cach0 play?

Rating 1.12 K/R 0.80 ADR 84.3 from 359 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 359 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (286 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 55%+4 pp · Ø 51% better than 72%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 62%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (52%).

Headshot rate 62%+10 pp · Ø 52% better than 95%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 3.4
Knife kills 8 in 359 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 75%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 77%
MVPs per match 2.7+0.4 · Ø 2.3 better than 79%
4Ks and aces 85x 4K, 4 aces in 286 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (4.0).

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 3.3−0.7 · Ø 4.0 better than 30%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 40%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.08, Rating +0.12, ADR +6.1, Headshots +3 pp, Win rate +7 pp
= Stayed the same
ELO at 2,898
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.81 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 359 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −147 ELO
62 matches · 40% win rate
On Dust 2 −45 ELO
79 matches · 54% win rate
On Thursdays −42 ELO, win rate 46%

Cach0 loses the most ELO on Ancient: −147 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Highest rating in a match: 2.57 · Vertigo
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 359 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
49% better than 31%
0.75 better than 46%
80.1 better than 39%
1.07 better than 55%
52% of 444 duels right on the average
43% of 46 situations better than 64%
Dust 279
54% better than 53%
0.81 better than 76%
85.3 better than 68%
1.12 better than 69%
53% of 384 duels better than 56%
23% of 30 situations better than 14%
Anubis63
57% better than 62%
0.81 better than 77%
86.3 better than 74%
1.14 better than 76%
60% of 317 duels better than 87%
50% of 40 situations better than 77%
Ancient62
40% better than 12%
0.81 better than 75%
86.3 better than 69%
1.11 better than 69%
51% of 330 duels better than 43%
27% of 41 situations better than 23%
Cache26
62% better than 64%
0.81 better than 59%
80.8 better than 32%
1.12 better than 52%
56% of 125 duels better than 59%
56% of 18 situations better than 85%
Inferno25
44% better than 12%
0.86 better than 79%
90.6 better than 74%
1.20 better than 73%
50% of 140 duels better than 24%
50% of 10 situations better than 75%
Nuke16
44% better than 14%
0.74 better than 36%
75.3 better than 15%
1.04 better than 37%
52% of 63 duels better than 45%
45% of 11 situations better than 64%

Compared with players on the same level who have at least 15 matches on the map.

How Cach0 plays

Across 359 matches Cach0 averages K/R 0.80, ADR 84.3 and a rating of 1.12. Biggest strength: Headshot rate at 62%, better than 95% of level 10 · 2,750-2,999 ELO players. Averages 17.4 kills per match with 62% headshots. The strongest map is Cache with a 62% win rate in 26 matches. In 174 of 359 matches the rating was 1.10 or higher (48%), in 100 it was below 0.90. In 286 matches with detailed stats: 85 4Ks and 4 aces. Best month by rating: August 2026 at 1.18. Cach0 loses the most ELO on Ancient (−147 ELO, win rate 40%). Things go best on Mirage (+92 ELO, win rate 49%). Match no. 4 of the day goes best: 58% win rate, −92 ELO. Improved over the last three months: K/R +0.08, Rating +0.12, ADR +6.1, Headshots +3 pp, Win rate +7 pp. Unchanged in recent months: ELO at 2,898. Last 30 days: 102 matches, win rate 54%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.