Caccaman

Italy
105 matches tracked 60 matches in 30 days
Last updated:

How does Caccaman play?

Rating 0.97 K/R 0.69 ADR 78.1 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 105 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 31% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 23%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 86%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so slightly below the average (45%).

Headshot rate 43%−2 pp · Ø 45% better than 38%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.98−0.02 · Ø 1.00 better than 55%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).

2K rounds 13.7%+0.7 pp · Ø 13.0% better than 72%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 23%
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 11x 4K, 1 ace in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 72%
Enemies flashed per round 0.16−0.10 · Ø 0.26 better than 26%
Deaths per round 71%−1 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Rating +0.07
= Stayed the same
K/R at 0.70
▼ Got worse
ADR −4.5, Headshots −2 pp, Win rate −7 pp, ELO −195

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.70 (at the start 0.68). Just below the average (0.72).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
26 matches · 58% win rate
In match 2 of the day +44 ELO
23 matches · 43% win rate

Caccaman loses the most ELO on Mirage: −26 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Longest win streak: 4 wins in a row · Mirage
  3. Highest rating in a match: 1.56 · Mirage

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno30
47% better than 36%
0.74 better than 67%
84.2 better than 77%
1.04 better than 69%
58% of 140 duels better than 85%
52% of 27 situations better than 84%
Mirage26
58% better than 79%
0.70 better than 42%
77.2 better than 42%
1.00 better than 56%
56% of 99 duels better than 85%
46% of 24 situations better than 76%
Dust 221
48% better than 45%
0.60 better than 6%
70.2 better than 11%
0.86 better than 10%
38% of 65 duels better than 5%
46% of 13 situations better than 75%
Anubis15
40% better than 19%
0.62 better than 10%
73.0 better than 21%
0.84 better than 7%
45% of 49 duels better than 26%
33% of 9 situations better than 40%
Ancient12
42% -
0.76 -
81.2 -
1.05-
59% of 51 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Caccaman plays

Across 105 matches Caccaman averages K/R 0.69, ADR 78.1 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 45%, better than 86% of level 6 players. Most room to improve: Rounds with first kill at 8%, better than only 23% of level 6 players. Averages 15.8 kills per match with 43% headshots. The strongest map is Mirage with a 58% win rate in 26 matches. In 31 of 105 matches the rating was 1.10 or higher (30%), in 41 it was below 0.90. In 71 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: October 2026 at 1.00. Caccaman loses the most ELO on Mirage (−26 ELO, win rate 58%). Things go best from match 5 of the day (+53 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +53 ELO. Improved over the last three months: Rating +0.07. Got weaker: ADR −4.5, Headshots −2 pp, Win rate −7 pp, ELO −195. Unchanged in recent months: K/R at 0.70. Last 30 days: 60 matches, win rate 48%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.