Cacanin

Serbia
On FACEIT since 2023 125 matches tracked 114 matches in 30 days
ELO ▲ 366
2,269
30-day peak: 2,319
Rank EU
#109,838
Serbia #1,173 in Serbia
Last updated:

How does Cacanin play?

Rating 1.03 K/R 0.71 ADR 74.5 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 125 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 32% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.9
Knife kills 3 in 125 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 23x 4K, 2 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 21%−14 pp · Ø 35% better than 1%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Cacanin is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 114 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.72.

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +28 ELO
51 matches · 43% win rate
Between 18:00 and 24:00 +24 ELO, win rate 38%
On Tuesdays +25 ELO, win rate 43%

Cacanin loses the most ELO from match 5 of the day: +28 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 33 · Inferno
  3. Highest rating in a match: 2.28 · Anubis

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
42% better than 17%
0.71 better than 34%
74.3 better than 17%
1.01 better than 39%
47% of 158 duels better than 27%
48% of 31 situations better than 77%
Mirage27
56% better than 66%
0.68 better than 21%
72.4 better than 12%
0.96 better than 24%
40% of 102 duels better than 5%
35% of 23 situations better than 41%
Inferno20
40% better than 11%
0.73 better than 42%
75.0 better than 18%
1.05 better than 47%
47% of 96 duels better than 19%
19% of 21 situations better than 12%
Ancient16
56% better than 64%
0.69 better than 23%
71.9 better than 8%
1.03 right on the average
40% of 53 duels better than 5%
25% of 16 situations better than 19%
Anubis16
50% better than 40%
0.77 better than 61%
81.5 better than 51%
1.12 better than 73%
42% of 59 duels better than 8%
38% of 13 situations right on the average
Cache8
50% -
0.70 -
70.9 -
1.04-
75% of 16 duels -
25% of 4 situations -
Nuke5
60% -
0.74 -
76.7 -
1.06-
66% of 29 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cacanin plays

Across 125 matches Cacanin averages K/R 0.71, ADR 74.5 and a rating of 1.03. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 55% headshots. The strongest map is Mirage with a 56% win rate in 27 matches. In 45 of 125 matches the rating was 1.10 or higher (36%), in 40 it was below 0.90. In 114 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: October 2026 at 1.04. Cacanin loses the most ELO from match 5 of the day (+28 ELO, win rate 43%). Things go best on Dust 2 (+51 ELO, win rate 42%). Match no. 1 of the day goes best: 57% win rate, +26 ELO. Last 30 days: 114 matches, win rate 51%, net ELO +132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.