Cabbi-

Denmark
On FACEIT since 2015 144 matches tracked
ELO
3,117
Peak across the last 144 matches: 3,280
Rank EU ▼ 961 places
#5,171
Denmark #193 in Denmark
30 days · prev. #4,210 · best #4,069
Last updated:

How does Cabbi- play?

Rating 1.09 (from 95 matches) K/R 0.78 ADR 82.9 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 95 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 49%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (53%).

Headshot rate 61%+8 pp · Ø 53% better than 90%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.07+0.01 · Ø 1.06 better than 45%
Pistol kills per match 2.4
Knife kills 3 in 144 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.3%).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 61%
3K rounds 3.7%−0.6 pp · Ø 4.3% better than 25%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 25x 4K, 4 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (3.8).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 5.4+1.6 · Ø 3.8 better than 88%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 65%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.79, ADR at 83.6
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.80
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.83. Last 3 months: 0.79 (at the start 0.80). Slightly above the average (0.75).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −23 ELO
28 matches · 50% win rate
In match 3 of the day −4 ELO
20 matches · 55% win rate
On Sundays +34 ELO, win rate 54%

Cabbi- loses the most ELO on Nuke: −23 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Cache
  2. Longest win streak: 9 wins in a row · Vertigo
  3. Highest rating in a match: 2.62 · Cache

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient32
75% better than 97%
0.78 better than 61%
83.6 better than 57%
1.07 better than 53%
47% of 124 duels better than 20%
36% of 11 situations better than 44%
Nuke28
50% better than 25%
0.80 better than 63%
87.3 better than 71%
1.10 better than 55%
50% of 88 duels better than 30%
36% of 11 situations better than 39%
Cache19
47% better than 15%
0.79 right on the average
82.4 better than 36%
1.11 better than 49%
52% of 100 duels better than 33%
29% of 7 situations better than 24%
Inferno19
68% better than 71%
0.76 better than 42%
81.5 better than 36%
1.03-
52% of 65 duels better than 29%
53% of 19 situations better than 81%
Dust 216
56% better than 54%
0.73 better than 36%
80.4 better than 41%
1.08-
50% of 48 duels better than 36%
50% of 4 situations better than 78%
Anubis15
60% better than 68%
0.73 better than 38%
76.5 better than 23%
1.12-
59% of 39 duels better than 83%
0% of 2 situations better than 1%
Mirage9
67% -
0.92 -
94.5 -
1.42-
40% of 15 duels -
50% of 2 situations -
Overpass4
100% -
0.71 -
79.0 -
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Compared with players on the same level who have at least 15 matches on the map.

How Cabbi- plays

Across 144 matches Cabbi- averages K/R 0.78 and ADR 82.9; the rating across the 95 rated matches is 1.09. Biggest strength: Headshot rate at 61%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.7%, better than only 25% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 61% headshots. The strongest map is Ancient with a 75% win rate in 32 matches. In 42 of 95 matches the rating was 1.10 or higher (44%), in 31 it was below 0.90. In 81 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: August 2026 at 1.12. Cabbi- loses the most ELO on Nuke (−23 ELO, win rate 50%). Things go best on Ancient (+150 ELO, win rate 75%). Improved over the last three months: Win rate +7 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.79, ADR at 83.6. Last 30 days: 9 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.