CaZZio

St. Helena
On FACEIT since 2017 118 matches tracked 56 matches in 30 days
ELO ▼ 116
2,133
30-day peak: 2,249
Rank EU
#164,594
St. Helena #235 in St. Helena
Last updated:

How does CaZZio play?

Rating 1.25 K/R 0.90 ADR 99.1 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 118 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 37% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 4% very weak below 0.75 10%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (10%).

Rounds with first kill 19%+9 pp · Ø 10% better than 99%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.02).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.24+0.22 · Ø 1.02 better than 95%
Pistol kills per match 3.0
Knife kills 1 in 118 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.0% of rounds and so well above the average (4.1%).

2K rounds 16.4%+3.1 pp · Ø 13.3% better than 95%
3K rounds 7.0%+2.9 pp · Ø 4.1% better than 99%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 30x 4K, 2 aces in 96 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 7.2+3.0 · Ø 4.2 better than 96%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 80%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.90, Rating at 1.25, ADR at 99.4, Win rate at 52%
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.96. Last 3 months: 0.90 (at the start 0.91). Well above the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mondays ±0 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.94 · Mirage
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
54% better than 61%
0.94 better than 98%
102.8 better than 99%
1.29 better than 97%
57% of 257 duels better than 83%
33% of 15 situations better than 36%
Ancient32
53% better than 54%
0.96 better than 99%
105.3 better than 99%
1.35 better than 99%
61% of 285 duels better than 94%
41% of 17 situations better than 57%
Inferno21
43% better than 20%
0.93 better than 96%
101.6 better than 98%
1.27 better than 92%
50% of 149 duels better than 39%
50% of 12 situations better than 79%
Dust 216
63% better than 87%
0.81 better than 79%
89.2 better than 85%
1.18 better than 89%
49% of 91 duels better than 37%
50% of 6 situations better than 81%
Anubis6
50% -
0.82 -
86.8 -
1.08-
49% of 39 duels -
33% of 3 situations -
Cache3
67% -
0.62 -
71.5 -
0.90-
47% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How CaZZio plays

Across 118 matches CaZZio averages K/R 0.90, ADR 99.1 and a rating of 1.25. Biggest strength: Rounds with first kill at 19%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 19.7 kills per match with 45% headshots. The strongest map is Dust 2 with a 63% win rate in 16 matches. In 71 of 118 matches the rating was 1.10 or higher (60%), in 17 it was below 0.90. In 96 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: September 2026 at 1.33. Things go best on Ancient (+39 ELO, win rate 53%). Match no. 3 of the day goes best: 57% win rate, +30 ELO. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.90, Rating at 1.25, ADR at 99.4, Win rate at 52%. Last 30 days: 56 matches, win rate 48%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.