CaH9_TexHuKa

Russia
On FACEIT since 2016 212 matches tracked 52 matches in 30 days
ELO ▼ 98
3,026
30-day peak: 3,231
Rank EU ▼ 768 places
#6,930 #1,959 in RU
30 days · before #6,162 · best #6,162
Last updated:

How does CaH9_TexHuKa play?

Rating 1.10 (from 54 matches) K/R 0.78 ADR 86.4 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74% on level 10
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 54 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsEntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 61%+10 pp better than 95%
AWP share of kills 6%−5 pp better than 36%
K/D 1.06+0.03 better than 59%
Pistol kills per match 3.5
Knife kills 6 in 212 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.5%+1.2 pp better than 75%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 38x 4K, 8 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 4.7+0.6 better than 69%
Enemies flashed per round 0.51+0.21 better than 93%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.79, ADR at 87.2, Win rate at 53%
▼ Got worse
ELO −224

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.79 (at the start 0.78).

Patterns

From the last 212 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −271 ELO
28 matches · 32% wins
In match 2 of the day −164 ELO
45 matches · 47% wins
Between 12:00 and 18:00 −240 ELO, win rate 44%
On Mondays −114 ELO, win rate 41%

CaH9_TexHuKa loses the most ELO in match 4 of the day: −271 ELO, 32% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Dust 2
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
56% better than 65%
0.78 better than 67%
86.4 better than 76%
1.06 better than 56%
52% of 469 duels level
36% of 50 situations better than 44%
Dust 233
48% better than 36%
0.80 better than 77%
87.3 better than 79%
1.26-
49% of 162 duels better than 37%
33% of 18 situations better than 37%
Ancient27
52% better than 47%
0.81 better than 78%
87.1 better than 77%
1.48-
60% of 113 duels better than 91%
53% of 15 situations better than 85%
Anubis22
50% better than 42%
0.72 better than 39%
82.4 better than 58%
0.88-
48% of 122 duels better than 28%
33% of 6 situations better than 40%
Nuke19
42% better than 11%
0.75 better than 41%
86.5 better than 66%
0.95-
51% of 74 duels better than 36%
36% of 14 situations better than 44%
Cache10
60% -
0.84 -
89.2 -
1.22-
56% of 41 duels -
50% of 2 situations -
Inferno4
50% -
0.99 -
97.8 -
-
56% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CaH9_TexHuKa plays

Across 212 matches CaH9_TexHuKa averages K/R 0.78 and ADR 86.4; the rating across the 54 rated matches is 1.10. Biggest strength: Headshot rate at 61%. That is better than 95% of players on level 10. Most room to improve: Rounds with a death at 74%. That is better than only 20% of players on level 10. On average 16.7 kills per match, 61% of them headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 26 of 54 matches the rating was 1.10 or higher (48%), in 15 it was below 0.90. In 150 matches with detailed stats: 38 4Ks and 8 aces. Best month by rating: September 2026 at 1.10. CaH9_TexHuKa loses the most ELO in match 4 of the day (−271 ELO, win rate 32%). Things go best in match 3 of the day (+218 ELO, win rate 75%). Improved over the last three months: Headshots +5 pp. Got weaker: ELO −224. Unchanged in recent months: K/R at 0.79, ADR at 87.2, Win rate at 53%. Last 30 days: 52 matches, win rate 52%, ELO balance −34.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.