Ca11_me_5kY

Hong Kong
On FACEIT since 2020 27 matches tracked 21 matches in 30 days
ELO
2,559
Peak across recorded matches: 2,559
Rank SEA ▲ 406 places
#875
Hong Kong #38 in Hong Kong
30 days · prev. #1,281 · best #810
Last updated:

How does Ca11_me_5kY play?

Rating 1.15 (from 21 matches) K/R 0.79 ADR 87.2 from 27 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 68 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 90%
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 97%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 26%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (51%).

Headshot rate 35%−16 pp · Ø 51% better than 1%
AWP share of kills 18%+7 pp · Ø 11% better than 79%
K/D 1.14+0.10 · Ø 1.04 better than 76%
Pistol kills per match 2.8
Knife kills 1 in 69 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (4.0%).

2K rounds 15.7%+2.2 pp · Ø 13.5% better than 89%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 8%
MVPs per match 2.6+0.3 · Ø 2.3 better than 73%
4Ks and aces 9x 4K, 1 ace in 27 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.32).

Utility hit rate 36%+1 pp · Ø 35% better than 62%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 75%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 80%
Deaths per round 69%−2 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Ca11_me_5kY is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 27 matches, all from the last 3 months.

Kills per round (K/R)

0.91
AugSepOct

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −10 ELO
24 matches · 63% win rate
Between 12:00 and 18:00 +3 ELO, win rate 65%

Ca11_me_5kY loses the most ELO on Dust 2: −10 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Highest rating in a match: 2.15 · Ancient
  3. Longest win streak: 15 wins in a row · Mirage

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
63% better than 86%
0.79 better than 68%
87.6 better than 77%
1.10 better than 66%
58% of 129 duels better than 82%
29% of 14 situations better than 24%
Mirage14
86% -
0.73 -
78.9 -
1.03-
64% of 56 duels -
60% of 5 situations -
Ancient9
44% -
0.84 -
91.2 -
1.15-
49% of 39 duels -
57% of 7 situations -
Inferno8
75% -
0.82 -
86.0 -
1.21-
57% of 28 duels -
100% of 3 situations -
Cache7
71% -
0.81 -
84.6 -
1.16-
46% of 28 duels -
50% of 4 situations -
Nuke4
75% -
0.93 -
88.6 -
1.28-
52% of 25 duels -
67% of 3 situations -
Anubis3
100% -
0.67 -
72.8 -
1.06-
38% of 21 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ca11_me_5kY plays

Across 27 matches Ca11_me_5kY averages K/R 0.79 and ADR 87.2; the rating across the 21 rated matches is 1.15. Biggest strength: Clutch 1v1 won at 53%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 35%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 35% headshots. The strongest map is Mirage with a 86% win rate in 14 matches. In 32 of 68 matches the rating was 1.10 or higher (47%), in 22 it was below 0.90. In 27 matches with detailed stats: 9 4Ks and 1 ace. Ca11_me_5kY loses the most ELO on Dust 2 (−10 ELO, win rate 63%). Last 30 days: 21 matches, win rate 67%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.