CYBER-DNO

Russia
On FACEIT since 2021 76 matches tracked 30 matches in 30 days
ELO ▼ 95
2,012
30-day peak: 2,107
Rank EU
#236,286
Russia #53,142 in Russia
Last updated:

How does CYBER-DNO play?

Rating 0.88 K/R 0.63 ADR 74.4 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 76 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 26% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 44%−6 pp · Ø 50% better than 7%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 7%
Clutch 1v2 won 29%+9 pp · Ø 20% better than 90%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 0.86−0.14 · Ø 1.00 better than 5%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.1% of rounds and so well below the average (13.1%).

2K rounds 10.1%−3.0 pp · Ø 13.1% better than 2%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 29%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 3x 4K, 0 aces in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 92%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 83%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 20%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 73.4, ELO at 2,056
▼ Got worse
K/R −0.04, Rating −0.05, Headshots −2 pp, Win rate −20 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.66. Last 3 months: 0.62 (at the start 0.66). Clearly below the average (0.72).

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −77 ELO
22 matches · 45% win rate
On Dust 2 −49 ELO
21 matches · 43% win rate
In match 2 of the day −49 ELO
23 matches · 43% win rate

CYBER-DNO loses the most ELO on Mirage: −77 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Nuke
  2. Longest win streak: 10 wins in a row · Anubis
  3. Highest rating in a match: 1.74 · Dust 2

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
45% better than 30%
0.62 better than 7%
72.8 better than 15%
0.85 better than 5%
39% of 77 duels better than 4%
25% of 12 situations better than 16%
Dust 221
43% better than 24%
0.63 better than 8%
75.0 better than 24%
0.89 better than 11%
47% of 101 duels better than 30%
100% of 2 situations better than 99%
Ancient14
79% -
0.67 -
75.3 -
0.96-
56% of 39 duels -
17% of 6 situations -
Anubis10
40% -
0.61 -
73.5 -
0.80-
51% of 37 duels -
0% of 6 situations -
Nuke4
50% -
0.64 -
73.1 -
0.84-
40% of 30 duels -
33% of 6 situations -
Cache3
100% -
0.60 -
75.8 -
0.88-
29% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CYBER-DNO plays

Across 76 matches CYBER-DNO averages K/R 0.63, ADR 74.4 and a rating of 0.88. Biggest strength: Utility hit rate at 43%, better than 92% of level 9 players. Most room to improve: Rating at 0.88, better than only 5% of level 9 players. Averages 14.6 kills per match with 48% headshots. The strongest map is Ancient with a 79% win rate in 14 matches. In 16 of 76 matches the rating was 1.10 or higher (21%), in 43 it was below 0.90. In 55 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 0.91. CYBER-DNO loses the most ELO on Mirage (−77 ELO, win rate 45%). Things go best in match 1 of the day (+1 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +1 ELO. Got weaker: K/R −0.04, Rating −0.05, Headshots −2 pp, Win rate −20 pp. Unchanged in recent months: ADR at 73.4, ELO at 2,056. Last 30 days: 30 matches, win rate 43%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.