CYBER-DNO
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so well below the average (50%).
Clutch
Average27% of 1v1s won and so well below the average (38%).
Weapons and aim
Average0.86 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 2 kills in 10.1% of rounds and so well below the average (13.1%).
Utility and deaths
Average43% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.66. Last 3 months: 0.62 (at the start 0.66). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 0.91. Last 3 months: 0.86 (at the start 0.91). Well below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 77.1. Last 3 months: 73.4 (at the start 77.1). Clearly below the average (79.4).
Share of headshot kills
Best month: October 2026 with 52%. Last 3 months: 48% (at the start 50%). Right on the average (48%).
Matches won (win rate)
Best month: July 2026 with 67%. Last 3 months: 47% (at the start 67%). Slightly below the average (49%).
Best month: October 2026 with 2,107. Last 3 months: 2,056 (at the start 2,063).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 45%.
Patterns
From the last 76 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
CYBER-DNO loses the most ELO on Mirage: −77 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 52 · Nuke
- Longest win streak: 10 wins in a row · Anubis
- Highest rating in a match: 1.74 · Dust 2
Maps in detail
from the last 76 matchesCompared with players on the same level who have at least 15 matches on the map.
How CYBER-DNO plays
Across 76 matches CYBER-DNO averages K/R 0.63, ADR 74.4 and a rating of 0.88. Biggest strength: Utility hit rate at 43%, better than 92% of level 9 players. Most room to improve: Rating at 0.88, better than only 5% of level 9 players. Averages 14.6 kills per match with 48% headshots. The strongest map is Ancient with a 79% win rate in 14 matches. In 16 of 76 matches the rating was 1.10 or higher (21%), in 43 it was below 0.90. In 55 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 0.91. CYBER-DNO loses the most ELO on Mirage (−77 ELO, win rate 45%). Things go best in match 1 of the day (+1 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +1 ELO. Got weaker: K/R −0.04, Rating −0.05, Headshots −2 pp, Win rate −20 pp. Unchanged in recent months: ADR at 73.4, ELO at 2,056. Last 30 days: 30 matches, win rate 43%, net ELO −74.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.