CULIACAN

Mexico
On FACEIT since 2018 188 matches tracked 45 matches in 30 days
ELO ▼ 159
3,141
30-day peak: 3,300
Rank NA ▲ 66 places
#147
Mexico #3 in Mexico
30 days · prev. #213 · best #143
Last updated:

How does CULIACAN play?

Rating 1.10 K/R 0.78 ADR 86.8 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 188 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.13+0.08 · Ø 1.05 better than 65%
Pistol kills per match 3.1
Knife kills 3 in 188 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 54%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 41%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 29x 4K, 2 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (3.9).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 5.6+1.7 · Ø 3.9 better than 90%
Enemies flashed per round 0.44+0.12 · Ø 0.32 better than 82%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +10 pp
= Stayed the same
Rating at 1.09, Headshots at 52%, ELO at 3,141
▼ Got worse
K/R −0.05, ADR −7.8

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.77 (at the start 0.82). Just above the average (0.75).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −436 ELO
25 matches · 20% win rate
On Anubis −178 ELO
20 matches · 45% win rate
Between 0:00 and 6:00 −596 ELO, win rate 47%
On Saturdays −151 ELO, win rate 46%

CULIACAN loses the most ELO in match 3 of the day: −436 ELO, 20% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Inferno
  2. Longest win streak: 10 wins in a row · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 34 · Mirage

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
54% better than 47%
0.79 better than 63%
88.3 better than 78%
1.12 better than 67%
52% of 292 duels better than 46%
51% of 37 situations better than 85%
Dust 251
55% right on the average
0.81 better than 73%
88.1 better than 77%
1.14 better than 70%
57% of 202 duels better than 74%
37% of 35 situations better than 42%
Ancient30
57% better than 55%
0.76 right on the average
86.1 better than 69%
1.08 better than 57%
50% of 123 duels better than 35%
28% of 18 situations better than 22%
Anubis20
45% better than 19%
0.80 better than 72%
90.1 better than 87%
1.14 better than 74%
51% of 82 duels better than 40%
39% of 18 situations better than 51%
Inferno17
47% better than 9%
0.73 better than 28%
81.9 better than 39%
1.04 better than 27%
58% of 53 duels better than 57%
33% of 9 situations better than 36%
Nuke8
50% -
0.67 -
72.7 -
0.94-
52% of 29 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CULIACAN plays

Across 188 matches CULIACAN averages K/R 0.78, ADR 86.8 and a rating of 1.10. Biggest strength: Utility damage per round at 5.6, better than 90% of level 10 · 3,000-3,499 ELO players. Averages 17.2 kills per match with 52% headshots. The strongest map is Ancient with a 57% win rate in 30 matches. In 88 of 188 matches the rating was 1.10 or higher (47%), in 46 it was below 0.90. In 127 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: July 2026 at 1.13. CULIACAN loses the most ELO in match 3 of the day (−436 ELO, win rate 20%). Things go best from match 5 of the day (+298 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +298 ELO. Improved over the last three months: Win rate +10 pp. Got weaker: K/R −0.05, ADR −7.8. Unchanged in recent months: Rating at 1.09, Headshots at 52%, ELO at 3,141. Last 30 days: 45 matches, win rate 49%, net ELO −220.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.