CS_olo

Poland
144 matches tracked
Last updated:

How does CS_olo play?

Rating 1.05 K/R 0.77 ADR 85.6 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 144 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 94%
Clutch 1v2 won 28%+8 pp · Ø 20% better than 87%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.00).

Headshot rate 49%+1 pp · Ø 48% better than 56%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.04+0.04 · Ø 1.00 better than 63%
Pistol kills per match 3.2
Knife kills 1 in 144 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 75%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 42%
MVPs per match 2.5+0.3 · Ø 2.2 better than 76%
4Ks and aces 18x 4K, 3 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+7 pp · Ø 36% better than 92%
Utility damage per round 7.0+2.8 · Ø 4.2 better than 94%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, ELO +146
= Stayed the same
ADR at 84.8, Win rate at 52%
▼ Got worse
K/R −0.04, Rating −0.09

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.76 (at the start 0.80). Slightly above the average (0.72).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −97 ELO
34 matches · 47% win rate
On Saturdays −44 ELO, win rate 40%

CS_olo loses the most ELO in match 1 of the day: −97 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Mirage
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
55% better than 64%
0.80 better than 80%
86.9 better than 81%
1.09 better than 74%
54% of 236 duels better than 70%
53% of 32 situations better than 85%
Dust 230
47% better than 38%
0.74 better than 55%
81.7 better than 59%
1.02 right on the average
42% of 155 duels better than 11%
47% of 15 situations better than 76%
Ancient25
72% better than 97%
0.81 better than 85%
88.9 better than 87%
1.08 better than 72%
55% of 141 duels better than 75%
67% of 6 situations better than 97%
Inferno16
50% better than 39%
0.75 better than 57%
84.8 better than 66%
1.01 better than 45%
53% of 81 duels right on the average
44% of 9 situations better than 63%
Nuke10
50% -
0.76 -
83.1 -
1.03-
54% of 37 duels -
100% of 4 situations -
Anubis4
25% -
0.57 -
75.5 -
0.65-
32% of 25 duels -
-
Cache4
0% -
0.87 -
101.7 -
1.19-
56% of 18 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CS_olo plays

Across 144 matches CS_olo averages K/R 0.77, ADR 85.6 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 17.2 kills per match with 49% headshots. The strongest map is Ancient with a 72% win rate in 25 matches. In 62 of 144 matches the rating was 1.10 or higher (43%), in 53 it was below 0.90. In 79 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: June 2026 at 1.18. CS_olo loses the most ELO in match 1 of the day (−97 ELO, win rate 47%). Things go best from match 5 of the day (+116 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +116 ELO. Improved over the last three months: Headshots +3 pp, ELO +146. Got weaker: K/R −0.04, Rating −0.09. Unchanged in recent months: ADR at 84.8, Win rate at 52%. Last 30 days: 1 matches, win rate 0%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.