CS2Abc-xyz

Romania
115 matches tracked
Last updated:

How does CS2Abc-xyz play?

Rating 0.94 (from 83 matches) K/R 0.68 ADR 76.1 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 83 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 25% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
EntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 45%−6 pp · Ø 51% better than 15%

Clutch

Weakness
Last one alive

20% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 20%−20 pp · Ø 40% better than 1%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 3%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (47%).

Headshot rate 63%+16 pp · Ø 47% better than 99%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.90−0.13 · Ø 1.03 better than 17%
Pistol kills per match 3.4
Knife kills 1 in 115 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 80%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 72%
MVPs per match 2.0−0.3 · Ø 2.3 better than 28%
4Ks and aces 5x 4K, 1 ace in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 80%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 77%
Deaths per round 76%+4 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.04, ELO +68
= Stayed the same
Rating at 0.95, ADR at 77.4, Headshots at 62%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.71 (at the start 0.67). Slightly below the average (0.74).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −33 ELO
32 matches · 41% win rate
On Anubis −8 ELO
22 matches · 32% win rate
On Fridays +66 ELO, win rate 43%

CS2Abc-xyz loses the most ELO in match 1 of the day: −33 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Anubis
  2. Longest win streak: 4 wins in a row · Anubis
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
66% better than 93%
0.68 better than 29%
77.6 better than 41%
0.95 better than 33%
44% of 176 duels better than 19%
25% of 12 situations better than 15%
Dust 229
45% better than 30%
0.73 better than 56%
78.8 better than 48%
0.89 better than 14%
40% of 95 duels better than 6%
11% of 9 situations better than 2%
Ancient23
48% better than 46%
0.67 better than 25%
73.8 better than 19%
0.92 better than 25%
49% of 112 duels better than 44%
29% of 7 situations better than 28%
Anubis22
32% better than 7%
0.69 better than 41%
76.7 better than 39%
1.00 better than 57%
48% of 93 duels better than 41%
25% of 12 situations better than 24%
Cache4
25% -
0.61 -
66.9 -
1.00-
53% of 15 duels -
50% of 2 situations -
Nuke4
75% -
0.63 -
68.7 -
0.98-
56% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CS2Abc-xyz plays

Across 115 matches CS2Abc-xyz averages K/R 0.68 and ADR 76.1; the rating across the 83 rated matches is 0.94. Biggest strength: Headshot rate at 63%, better than 99% of level 7 players. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 7 players. Averages 15.1 kills per match with 63% headshots. The strongest map is Mirage with a 66% win rate in 32 matches. In 23 of 83 matches the rating was 1.10 or higher (28%), in 42 it was below 0.90. In 37 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: June 2026 at 0.98. CS2Abc-xyz loses the most ELO in match 1 of the day (−33 ELO, win rate 41%). Things go best on Ancient (+61 ELO, win rate 48%). Match no. 2 of the day goes best: 67% win rate, +61 ELO. Improved over the last three months: K/R +0.04, ELO +68. Unchanged in recent months: Rating at 0.95, ADR at 77.4, Headshots at 62%, Win rate at 50%. Last 30 days: 2 matches, win rate 50%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.