CRlS9

Denmark
On FACEIT since 2020 141 matches tracked 51 matches in 30 days
ELO ▼ 27
2,024
30-day peak: 2,100
Rank EU
#226,521
Denmark #5,171 in Denmark
Last updated:

How does CRlS9 play?

Rating 1.00 K/R 0.71 ADR 72.6 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 141 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 24% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 13x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 58%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 1.00, ADR at 72.9, Headshots at 53%, Win rate at 50%
▼ Got worse
ELO −333

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Tuesdays −1 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 2.18 · Anubis
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
50% right on the average
0.75 better than 56%
77.0 better than 32%
1.04 better than 55%
55% of 147 duels better than 72%
40% of 30 situations better than 57%
Ancient26
46% better than 29%
0.73 better than 41%
74.3 better than 16%
1.03 right on the average
54% of 78 duels better than 66%
17% of 12 situations better than 9%
Anubis21
62% better than 83%
0.67 better than 18%
69.8 better than 6%
0.95 better than 23%
49% of 75 duels better than 36%
40% of 15 situations better than 54%
Inferno21
43% better than 20%
0.72 better than 32%
73.9 better than 12%
1.04 better than 41%
62% of 82 duels better than 90%
57% of 7 situations better than 84%
Cache12
50% -
0.69 -
68.8 -
0.98-
44% of 36 duels -
20% of 5 situations -
Dust 210
50% -
0.60 -
63.7 -
0.84-
25% of 32 duels -
43% of 7 situations -
Nuke10
50% -
0.64 -
66.5 -
0.92-
38% of 39 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CRlS9 plays

Across 141 matches CRlS9 averages K/R 0.71, ADR 72.6 and a rating of 1.00. Most room to improve: Damage per round (ADR) at 72.6, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 53% headshots. The strongest map is Anubis with a 62% win rate in 21 matches. In 46 of 141 matches the rating was 1.10 or higher (33%), in 59 it was below 0.90. In 101 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 1.13. Things go best from match 5 of the day (+131 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +131 ELO. Got weaker: ELO −333. Unchanged in recent months: K/R at 0.70, Rating at 1.00, ADR at 72.9, Headshots at 53%, Win rate at 50%. Last 30 days: 51 matches, win rate 49%, net ELO +137.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.