CRIXUSSSS

Russia
On FACEIT since 2021 227 matches tracked 53 matches in 30 days
ELO ▼ 236
2,393
30-day peak: 2,661
Rank EU
#74,994
Russia #21,149 in Russia
Last updated:

How does CRIXUSSSS play?

Rating 1.08 K/R 0.74 ADR 76.1 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 227 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.12+0.09 · Ø 1.03 better than 74%
Pistol kills per match 3.1
Knife kills 10 in 227 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 21x 4K, 1 ace in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 67%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.08, ADR at 76.7
▼ Got worse
Headshots −4 pp, Win rate −3 pp, ELO −92

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.74 (at the start 0.73). Right on the average (0.74).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
23 matches · 43% win rate
From match 5 of the day +55 ELO
43 matches · 42% win rate
On Mondays −30 ELO, win rate 41%

CRIXUSSSS loses the most ELO on Ancient: −60 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Dust 2
  2. Most kills in a match: 42 · Anubis
  3. Longest win streak: 12 wins in a row · Anubis

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
48% better than 34%
0.75 right on the average
77.6 better than 30%
1.10 better than 69%
53% of 188 duels better than 61%
36% of 55 situations better than 44%
Dust 251
49% better than 39%
0.78 better than 67%
79.3 better than 41%
1.11 better than 71%
57% of 152 duels better than 79%
31% of 36 situations better than 32%
Anubis44
59% better than 70%
0.75 right on the average
76.3 better than 23%
1.10 better than 69%
52% of 111 duels right on the average
54% of 28 situations better than 81%
Inferno24
46% better than 25%
0.67 better than 16%
71.1 better than 9%
1.00 better than 29%
55% of 66 duels better than 57%
27% of 22 situations better than 25%
Ancient23
43% better than 21%
0.72 better than 37%
72.9 better than 11%
1.02 better than 46%
41% of 51 duels better than 7%
25% of 20 situations better than 19%
Nuke15
47% better than 26%
0.69 better than 18%
72.6 better than 8%
1.01 better than 34%
50% of 40 duels better than 36%
33% of 12 situations better than 33%
Cache4
25% -
0.58 -
65.0 -
0.84-
70% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CRIXUSSSS plays

Across 227 matches CRIXUSSSS averages K/R 0.74, ADR 76.1 and a rating of 1.08. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 51% headshots. The strongest map is Anubis with a 59% win rate in 44 matches. In 98 of 227 matches the rating was 1.10 or higher (43%), in 83 it was below 0.90. In 123 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: September 2026 at 1.14. CRIXUSSSS loses the most ELO on Ancient (−60 ELO, win rate 43%). Things go best on Inferno (+55 ELO, win rate 46%). Got weaker: Headshots −4 pp, Win rate −3 pp, ELO −92. Unchanged in recent months: K/R at 0.74, Rating at 1.08, ADR at 76.7. Last 30 days: 53 matches, win rate 38%, net ELO +105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.