CR7MEN7LITY

Ukraine
125 matches tracked 37 matches in 30 days
Last updated:

How does CR7MEN7LITY play?

Rating 1.11 K/R 0.78 ADR 82.6 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 125 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 11%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+4 pp · Ø 50% better than 81%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Strength
Where do the kills come from?

1.14 K/D and so clearly above the average (0.99).

Headshot rate 52%+5 pp · Ø 47% better than 79%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.14+0.15 · Ø 0.99 better than 91%
Pistol kills per match 2.6
Knife kills 2 in 125 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.1%).

2K rounds 14.8%+1.7 pp · Ø 13.1% better than 87%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 17x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 64%
Deaths per round 68%−5 pp · Ø 73% better than 93%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +22 pp, ELO +264
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.09, ADR −6.1, Headshots −13 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.77 (at the start 0.83). Clearly above the average (0.72).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +52 ELO
27 matches · 48% win rate
On Wednesdays ±0 ELO, win rate 48%

CR7MEN7LITY loses the most ELO in match 2 of the day: +52 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 38 · Ancient
  3. Highest rating in a match: 2.07 · Anubis

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
68% better than 95%
0.83 better than 89%
88.5 better than 88%
1.20 better than 94%
59% of 153 duels better than 91%
54% of 26 situations better than 88%
Dust 225
44% better than 30%
0.68 better than 28%
71.7 better than 12%
0.96 better than 33%
48% of 86 duels better than 35%
40% of 15 situations better than 57%
Ancient21
43% better than 27%
0.78 better than 76%
84.8 better than 74%
1.09 better than 80%
51% of 98 duels better than 53%
46% of 13 situations better than 71%
Anubis21
57% better than 72%
0.79 better than 81%
81.9 better than 62%
1.11 better than 83%
52% of 99 duels better than 60%
39% of 18 situations better than 48%
Nuke11
45% -
0.72 -
77.6 -
0.98-
40% of 43 duels -
67% of 6 situations -
Cache4
75% -
0.94 -
92.9 -
1.36-
77% of 13 duels -
0% of 4 situations -
Inferno4
25% -
0.80 -
87.0 -
1.23-
53% of 17 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CR7MEN7LITY plays

Across 125 matches CR7MEN7LITY averages K/R 0.78, ADR 82.6 and a rating of 1.11. Biggest strength: Deaths per round at just 68% (lower is better), better than 93% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 8 players. Averages 17.5 kills per match with 52% headshots. The strongest map is Mirage with a 68% win rate in 37 matches. In 60 of 125 matches the rating was 1.10 or higher (48%), in 35 it was below 0.90. In 99 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: October 2026 at 1.19. CR7MEN7LITY loses the most ELO in match 2 of the day (+52 ELO, win rate 48%). Things go best on Mirage (+53 ELO, win rate 68%). Match no. 3 of the day goes best: 65% win rate, +28 ELO. Improved over the last three months: Win rate +22 pp, ELO +264. Got weaker: K/R −0.06, Rating −0.09, ADR −6.1, Headshots −13 pp. Last 30 days: 37 matches, win rate 62%, net ELO +117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.