COPUR1X

Turkey
On FACEIT since 2014 218 matches tracked 48 matches in 30 days
ELO ▲ 376
2,188
30-day peak: 2,188
Rank EU
#140,054
Turkey #3,748 in Turkey
Last updated:

How does COPUR1X play?

Rating 1.04 (from 189 matches) K/R 0.74 ADR 79.7 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 189 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just below the average (49%).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 2.5
Knife kills 1 in 218 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 63%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 19x 4K, 2 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 78%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.10, ADR +6.8, Win rate +6 pp
= Stayed the same
Headshots at 49%
▼ Got worse
ELO −134

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.77 (at the start 0.70). Slightly above the average (0.74).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −44 ELO
28 matches · 46% win rate
On Dust 2 −28 ELO
66 matches · 47% win rate
Between 18:00 and 24:00 −48 ELO, win rate 48%
On Wednesdays −49 ELO, win rate 45%

COPUR1X loses the most ELO in match 4 of the day: −44 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Mirage
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
47% better than 33%
0.73 better than 46%
78.4 better than 37%
1.02 better than 46%
48% of 258 duels better than 33%
33% of 27 situations better than 37%
Mirage54
57% better than 72%
0.78 better than 71%
83.3 better than 65%
1.09 better than 71%
54% of 194 duels better than 67%
45% of 29 situations better than 72%
Anubis30
67% better than 90%
0.72 better than 41%
77.0 better than 30%
1.08 better than 68%
47% of 93 duels better than 25%
50% of 12 situations better than 80%
Ancient24
42% better than 20%
0.69 better than 25%
75.7 better than 21%
0.95 better than 23%
51% of 75 duels right on the average
38% of 13 situations better than 54%
Nuke16
44% better than 17%
0.69 better than 20%
78.1 better than 30%
0.93 better than 13%
53% of 58 duels right on the average
10% of 10 situations better than 4%
Cache13
69% -
0.82 -
89.3 -
1.19-
47% of 53 duels -
71% of 7 situations -
Inferno13
46% -
0.72 -
76.0 -
1.03-
55% of 49 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How COPUR1X plays

Across 218 matches COPUR1X averages K/R 0.74 and ADR 79.7; the rating across the 189 rated matches is 1.04. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 48% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 68 of 189 matches the rating was 1.10 or higher (36%), in 70 it was below 0.90. In 113 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: August 2026 at 1.09. COPUR1X loses the most ELO in match 4 of the day (−44 ELO, win rate 46%). Things go best on Anubis (+65 ELO, win rate 67%). Match no. 2 of the day goes best: 58% win rate, +25 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +6.8, Win rate +6 pp. Got weaker: ELO −134. Unchanged in recent months: Headshots at 49%. Last 30 days: 48 matches, win rate 56%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.