CONN33

RS
317 matches tracked 33 matches in 30 days
Last updated:

How does CONN33 play?

Rating 0.99 (from 259 matches) K/R 0.72 ADR 80.9 from 317 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 259 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (259 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

CONN33 gets the first kill in 9 of 100 rounds. 2 percentage points below the level 10 average (11%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 51%0 pp on par

Clutch

Average
Last one alive

CONN33 wins 34 of 100 1v1s. 6 percentage points below the level 10 average (40%).

Clutch 1v1 won 34%−6 pp better than 27%
Clutch 1v2 won 21%0 pp on par
Clutch kills per match 1.60.0 on par

Weapons and aim

Average
Where do the kills come from?

59 of 100 kills by CONN33 are headshots. 8 percentage points above the level 10 average (51%).

Headshot rate 59%+8 pp better than 91%
AWP share of kills 11%0 pp on par
K/D 1.00−0.04 better than 34%
Pistol kills per match 4.1
Knife kills 3 in 317 matches

Impact

Average
Damage and big rounds

CONN33 gets exactly 3 kills in 3.6 of 100 rounds. 0.5 percentage points below the level 10 average (4.1%).

2K rounds 13.8%+0.4 pp better than 56%
3K rounds 3.6%−0.5 pp better than 27%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 34x 4K, 5 aces in 259 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 5.9 utility damage per round from HEs and mollies. 1.8 above the level 10 average (4.1).

Utility hit rate 39%+4 pp better than 78%
Utility damage per round 5.9+1.8 better than 86%
Enemies flashed per round 0.36+0.06 better than 69%
Deaths per round 73%+2 pp better than 29%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, ADR at 80.2
▼ Got worse
Headshots −3 pp, Win rate −6 pp, ELO −259

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.72 (at the start 0.75). 0.02 below the level 10 average (0.74).

Patterns

From the last 317 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −92 ELO
35 matches · 43% win rate
In match 4 of the day −81 ELO
43 matches · 40% win rate
On Thursdays −6 ELO, win rate 39%

CONN33 loses the most ELO on Inferno: −92 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.66 · Mirage
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 317 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 297
45% better than 25%
0.73 better than 44%
82.2 better than 56%
0.99 better than 34%
53% of 400 duels better than 60%
35% of 60 situations better than 41%
Mirage87
56% better than 67%
0.77 better than 63%
84.0 better than 67%
1.07 better than 62%
54% of 338 duels better than 64%
36% of 56 situations better than 43%
Ancient41
54% better than 53%
0.69 better than 22%
79.7 better than 41%
0.96 better than 22%
49% of 136 duels better than 33%
41% of 17 situations better than 57%
Inferno35
43% better than 19%
0.71 better than 29%
82.1 better than 50%
0.95 better than 17%
54% of 134 duels better than 57%
43% of 14 situations better than 62%
Anubis26
54% better than 55%
0.72 better than 38%
77.4 better than 29%
0.99 better than 32%
51% of 102 duels better than 44%
22% of 9 situations better than 14%
Cache20
50% -
0.67 -
72.6 -
0.93-
41% of 59 duels -
40% of 5 situations -
Nuke10
40% -
0.63 -
69.7 -
0.67-
38% of 26 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CONN33 plays

Across 317 matches CONN33 averages K/R 0.72 and ADR 80.9; the rating across the 259 rated matches is 0.99. Biggest strength: Headshot rate at 59%, better than 91% of level 10 players. Averages 15.7 kills per match with 59% headshots. The strongest map is Mirage with a 56% win rate in 87 matches. In 97 of 259 matches the rating was 1.10 or higher (37%), in 106 it was below 0.90. In 259 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: September 2026 at 1.03. CONN33 loses the most ELO on Inferno (−92 ELO, win rate 43%). Things go best in match 3 of the day (+61 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, +61 ELO. Got weaker: Headshots −3 pp, Win rate −6 pp, ELO −259. Unchanged in recent months: K/R at 0.72, ADR at 80.2. Last 30 days: 33 matches, win rate 61%, net ELO +109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.