COMFORT_ZONE

Austria
On FACEIT since 2023 68 matches tracked 11 matches in 30 days
Last updated:

How does COMFORT_ZONE play?

Rating 0.88 K/R 0.65 ADR 74.8 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 68 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 26% very weak below 0.75 28%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 45%−6 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 66%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.03).

Headshot rate 51%+4 pp · Ø 47% better than 78%
AWP share of kills 8%−3 pp · Ø 11% better than 47%
K/D 0.86−0.17 · Ø 1.03 better than 7%
Pistol kills per match 3.1
Knife kills 1 in 68 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.4%).

2K rounds 10.9%−2.5 pp · Ø 13.4% better than 7%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 45%
MVPs per match 1.9−0.4 · Ø 2.3 better than 18%
4Ks and aces 3x 4K, 0 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.27).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.3−0.9 · Ø 4.2 better than 29%
Enemies flashed per round 0.05−0.22 · Ø 0.27 better than 3%
Deaths per round 76%+4 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +202
= Stayed the same
K/R at 0.66, Rating at 0.87, ADR at 76.3, Headshots at 51%
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: August 2026 with 0.67. Last 3 months: 0.66 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 1.62 · Nuke
  3. Most kills in a match: 28 · Ancient

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
50% right on the average
0.65 better than 17%
74.8 better than 26%
0.88 better than 13%
49% of 84 duels better than 43%
36% of 11 situations better than 44%
Dust 219
58% better than 76%
0.64 better than 13%
73.9 better than 19%
0.89 better than 14%
41% of 92 duels better than 8%
43% of 14 situations better than 63%
Anubis12
50% -
0.55 -
64.1 -
0.72-
36% of 50 duels -
0% of 4 situations -
Ancient7
43% -
0.81 -
87.6 -
1.03-
69% of 36 duels -
57% of 7 situations -
Inferno5
60% -
0.64 -
74.1 -
0.91-
48% of 25 duels -
50% of 2 situations -
Nuke3
33% -
0.82 -
93.4 -
1.07-
42% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How COMFORT_ZONE plays

Across 68 matches COMFORT_ZONE averages K/R 0.65, ADR 74.8 and a rating of 0.88. Biggest strength: Headshot rate at 51%, better than 78% of level 7 players. Most room to improve: Rating at 0.88, better than only 7% of level 7 players. Averages 14.5 kills per match with 51% headshots. The strongest map is Dust 2 with a 58% win rate in 19 matches. In 17 of 68 matches the rating was 1.10 or higher (25%), in 37 it was below 0.90. In 36 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 0.89. Things go best on Mirage (+24 ELO, win rate 50%). Match no. 1 of the day goes best: 58% win rate. Improved over the last three months: ELO +202. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.87, ADR at 76.3, Headshots at 51%. Last 30 days: 11 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.