COE-X
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).
Compared with 667 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so slightly below the average (49%).
Clutch
Average24% of 1v1s won and so well below the average (39%).
Weapons and aim
Weakness35% headshots and so well below the average (44%).
Impact
AverageExactly 2 kills in 11.5% of rounds and so clearly below the average (12.9%).
Utility and deaths
Average9.4 utility damage per round and so well above the average (3.8).
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.73. Last 3 months unchanged at 0.67. Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 1.03. Last 3 months: 0.90 (at the start 0.88). Clearly below the average (0.98).
Damage per round (ADR)
Best month: October 2026 with 85.5. Last 3 months: 79.8 (at the start 81.4). Just above the average (78.3).
Share of headshot kills
Best month: October 2026 with 37%. Last 3 months: 36% (at the start 30%). Well below the average (44%).
Matches won (win rate)
Best month: October 2026 with 64%. Last 3 months: 42% (at the start 40%). Well below the average (52%).
Best month: October 2026 with 1,121.
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 32%.
Patterns
From the last 137 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
COE-X loses the most ELO on Inferno: −38 ELO, 56% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 1.64 · Inferno
- Most kills in a match: 32 · Dust 2
Maps in detail
from the last 137 matchesCompared with players on the same level who have at least 15 matches on the map.
How COE-X plays
Across 137 matches COE-X averages K/R 0.67, ADR 80.0 and a rating of 0.89. Biggest strength: Utility hit rate at 52%, better than 99% of level 5 players. Most room to improve: Clutch 1v1 won at 24%, better than only 3% of level 5 players. Averages 14.6 kills per match with 35% headshots. The strongest map is Inferno with a 56% win rate in 32 matches. In 35 of 137 matches the rating was 1.10 or higher (26%), in 79 it was below 0.90. In 116 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 1.03. COE-X loses the most ELO on Inferno (−38 ELO, win rate 56%). Things go best in match 3 of the day (+53 ELO, win rate 48%). Match no. 3 of the day goes best: 48% win rate, +53 ELO. Improved over the last three months: Headshots +6 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.90, ADR at 79.8, Win rate at 42%. Last 30 days: 22 matches, win rate 64%, net ELO +27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.