CJeck

Russia
88 matches tracked 35 matches in 30 days
Last updated:

How does CJeck play?

Rating 0.84 (from 55 matches) K/R 0.62 ADR 71.8 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 55 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 16% normal 0.90 to 1.09 16% weak 0.75 to 0.89 25% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 25%
Opening duels won 44%−5 pp · Ø 49% better than 15%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 93%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 9%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 16%

Weapons and aim

Weakness
Where do the kills come from?

36% headshots and so well below the average (44%).

Headshot rate 36%−8 pp · Ø 44% better than 14%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.86−0.11 · Ø 0.97 better than 15%
Pistol kills per match 1.7
Knife kills 1 in 88 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (3.7%).

2K rounds 10.3%−2.4 pp · Ø 12.7% better than 6%
3K rounds 2.3%−1.4 pp · Ø 3.7% better than 4%
MVPs per match 1.8−0.3 · Ø 2.1 better than 16%
4Ks and aces 3x 4K, 0 aces in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 43%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 69%
Enemies flashed per round 0.15−0.10 · Ø 0.25 better than 24%
Deaths per round 71%−2 pp · Ø 73% better than 79%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 70.7
▼ Got worse
K/R −0.04, Headshots −2 pp, Win rate −10 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.63. Last 3 months: 0.60 (at the start 0.64). Clearly below the average (0.70).

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −29 ELO
23 matches · 39% win rate
On Dust 2 −27 ELO
31 matches · 71% win rate

CJeck loses the most ELO on Mirage: −29 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.49 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 29 · Ancient

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
71% better than 98%
0.58 better than 5%
69.8 better than 12%
0.83 better than 8%
53% of 47 duels better than 71%
40% of 10 situations better than 58%
Mirage23
39% better than 17%
0.64 better than 21%
72.6 better than 25%
0.97 right on the average
49% of 43 duels right on the average
50% of 8 situations better than 81%
Anubis17
41% better than 22%
0.60 better than 6%
71.8 better than 14%
0.74-
43% of 61 duels better than 16%
60% of 5 situations better than 95%
Ancient15
60% better than 81%
0.68 better than 38%
75.5 better than 33%
0.86-
32% of 59 duels better than 1%
33% of 3 situations better than 42%

Compared with players on the same level who have at least 15 matches on the map.

How CJeck plays

Across 88 matches CJeck averages K/R 0.62 and ADR 71.8; the rating across the 55 rated matches is 0.84. Biggest strength: Clutch 1v1 won at 48%, better than 93% of level 5 players. Most room to improve: 3K rounds at 2.3%, better than only 4% of level 5 players. Averages 13.2 kills per match with 36% headshots. The strongest map is Dust 2 with a 71% win rate in 31 matches. In 12 of 55 matches the rating was 1.10 or higher (22%), in 34 it was below 0.90. In 55 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: October 2026 at 0.87. CJeck loses the most ELO on Mirage (−29 ELO, win rate 39%). Things go best in match 2 of the day (+54 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +54 ELO. Got weaker: K/R −0.04, Headshots −2 pp, Win rate −10 pp. Unchanged in recent months: ADR at 70.7. Last 30 days: 35 matches, win rate 46%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.