CIIOK39VP9

Russia
On FACEIT since 2022 285 matches tracked 104 matches in 30 days
ELO ▲ 21
3,237
30-day peak: 3,355
Rank EU ▼ 867 places
#3,353
Russia #932 in Russia
30 days · prev. #2,486 · best #1,766
Last updated:

How does CIIOK39VP9 play?

Rating 1.08 (from 284 matches) K/R 0.76 ADR 80.6 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 284 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (283 matches).

3,000-3,499 ELO

Compared with 7,332 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 31%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just below the average (53%).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.09+0.04 · Ø 1.05 better than 52%
Pistol kills per match 3.0
Knife kills 33 in 285 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 51%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 53%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 60x 4K, 6 aces in 283 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (3.9).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.5−1.4 · Ø 3.9 better than 11%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 20%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether CIIOK39VP9 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 284 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: September 2026 with 0.78.

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −115 ELO
27 matches · 59% win rate
On Dust 2 −61 ELO
52 matches · 38% win rate
On Wednesdays −229 ELO, win rate 40%

CIIOK39VP9 loses the most ELO on Nuke: −115 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Mirage
  2. Most kills in a match: 55 · Mirage
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
48% better than 22%
0.75 better than 44%
79.0 better than 33%
1.07 right on the average
50% of 573 duels better than 34%
32% of 93 situations better than 28%
Dust 252
38% better than 5%
0.76 right on the average
79.3 better than 36%
1.05 better than 42%
51% of 230 duels better than 41%
38% of 26 situations better than 47%
Ancient36
58% better than 59%
0.82 better than 77%
85.0 better than 63%
1.15 better than 77%
50% of 148 duels better than 35%
48% of 27 situations better than 73%
Nuke27
59% right on the average
0.76 better than 46%
82.2 better than 49%
1.05 better than 40%
55% of 108 duels better than 57%
20% of 15 situations better than 13%
Anubis26
50% better than 32%
0.75 right on the average
80.7 better than 45%
1.06 right on the average
53% of 133 duels right on the average
11% of 9 situations better than 3%
Cache9
44% -
0.77 -
82.8 -
1.10-
57% of 35 duels -
83% of 6 situations -
Inferno8
38% -
0.85 -
85.7 -
1.21-
63% of 24 duels -
42% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CIIOK39VP9 plays

Across 285 matches CIIOK39VP9 averages K/R 0.76 and ADR 80.6; the rating across the 284 rated matches is 1.08. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 52% headshots. The strongest map is Nuke with a 59% win rate in 27 matches. In 130 of 284 matches the rating was 1.10 or higher (46%), in 90 it was below 0.90. In 283 matches with detailed stats: 60 4Ks and 6 aces. Best month by rating: September 2026 at 1.10. CIIOK39VP9 loses the most ELO on Nuke (−115 ELO, win rate 59%). Things go best on Ancient (+123 ELO, win rate 58%). Match no. 3 of the day goes best: 54% win rate, +23 ELO. Last 30 days: 104 matches, win rate 49%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.