CIGER

Turkey
239 matches tracked 30 matches in 30 days
Last updated:

How does CIGER play?

Rating 0.88 (from 238 matches) K/R 0.61 ADR 68.0 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 238 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 10% normal 0.90 to 1.09 22% weak 0.75 to 0.89 30% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.00).

Headshot rate 54%+6 pp · Ø 48% better than 82%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.87−0.13 · Ø 1.00 better than 6%
Pistol kills per match 2.1
Knife kills 3 in 239 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.1% of rounds and so well below the average (13.1%).

2K rounds 10.1%−3.0 pp · Ø 13.1% better than 2%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 17%
MVPs per match 1.8−0.4 · Ø 2.2 better than 6%
4Ks and aces 11x 4K, 2 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 72%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +370
= Stayed the same
K/R at 0.61, Rating at 0.87, ADR at 68.0, Win rate at 49%
▼ Got worse
Headshots −3 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: July 2026 with 0.63. Last 3 months: 0.61 (at the start 0.63). Well below the average (0.72).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −50 ELO
24 matches · 25% win rate
On Anubis −40 ELO
66 matches · 41% win rate
On Tuesdays −26 ELO, win rate 43%

CIGER loses the most ELO on Nuke: −50 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 1.76 · Dust 2

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 282
60% better than 82%
0.59 better than 3%
65.4 better than 2%
0.87 better than 8%
42% of 237 duels better than 11%
37% of 59 situations better than 48%
Anubis66
41% better than 18%
0.60 better than 4%
68.9 better than 4%
0.86 better than 6%
49% of 193 duels better than 39%
39% of 49 situations better than 55%
Inferno40
58% better than 65%
0.71 better than 40%
74.9 better than 24%
1.01 better than 45%
48% of 103 duels better than 25%
50% of 32 situations better than 75%
Nuke24
25% better than 1%
0.56 better than 1%
64.3 better than 1%
0.75 better than 1%
43% of 68 duels better than 9%
55% of 11 situations better than 82%
Ancient12
58% -
0.64 -
73.4 -
0.92-
38% of 24 duels -
44% of 9 situations -
Mirage7
43% -
0.56 -
59.2 -
0.81-
43% of 30 duels -
50% of 6 situations -
Cache5
40% -
0.61 -
62.0 -
0.88-
33% of 9 duels -
33% of 3 situations -
Vertigo3
33% -
0.69 -
70.0 -
0.96-
71% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CIGER plays

Across 239 matches CIGER averages K/R 0.61 and ADR 68.0; the rating across the 238 rated matches is 0.88. Biggest strength: Headshot rate at 54%, better than 82% of level 9 players. Most room to improve: Damage per round (ADR) at 68.0, better than only 2% of level 9 players. Averages 13.5 kills per match with 54% headshots. The strongest map is Dust 2 with a 60% win rate in 82 matches. In 47 of 238 matches the rating was 1.10 or higher (20%), in 138 it was below 0.90. In 160 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: July 2026 at 0.91. CIGER loses the most ELO on Nuke (−50 ELO, win rate 25%). Things go best in match 2 of the day (−22 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, −22 ELO. Improved over the last three months: ELO +370. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.61, Rating at 0.87, ADR at 68.0, Win rate at 49%. Last 30 days: 30 matches, win rate 57%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.