CIAOPPUCCINO

Italy
On FACEIT since 2015 258 matches tracked 76 matches in 30 days
Last updated:

How does CIAOPPUCCINO play?

Rating 1.00 (from 216 matches) K/R 0.71 ADR 78.3 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 216 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 25%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.98−0.05 · Ø 1.03 better than 27%
Pistol kills per match 3.2
Zeus kills1 in 258 matches
Knife kills 1 in 258 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 28x 4K, 0 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 83%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.06, Win rate +7 pp, ELO +85
= Stayed the same
K/R at 0.71, ADR at 78.6
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.74).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −85 ELO
74 matches · 53% win rate
On Anubis −53 ELO
35 matches · 40% win rate
On Mondays +21 ELO, win rate 34%

CIAOPPUCCINO loses the most ELO on Mirage: −85 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Inferno
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 50 · Dust 2

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
53% better than 55%
0.70 better than 30%
77.2 better than 30%
1.00 better than 38%
52% of 298 duels better than 54%
33% of 30 situations better than 34%
Dust 259
41% better than 15%
0.71 better than 33%
78.4 better than 35%
1.01 better than 39%
46% of 210 duels better than 20%
34% of 29 situations better than 44%
Anubis35
40% better than 12%
0.66 better than 11%
73.7 better than 11%
0.90 better than 8%
43% of 112 duels better than 9%
42% of 19 situations better than 62%
Ancient31
61% better than 76%
0.74 better than 45%
79.9 better than 40%
1.02 better than 44%
57% of 135 duels better than 80%
32% of 19 situations better than 33%
Inferno31
39% better than 10%
0.73 better than 38%
83.4 better than 54%
1.03 better than 35%
45% of 112 duels better than 14%
43% of 14 situations better than 65%
Cache24
58% -
0.69 -
79.0 -
1.00-
47% of 105 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CIAOPPUCCINO plays

Across 258 matches CIAOPPUCCINO averages K/R 0.71 and ADR 78.3; the rating across the 216 rated matches is 1.00. Biggest strength: Utility damage per round at 5.4, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 54% headshots. The strongest map is Ancient with a 61% win rate in 31 matches. In 79 of 216 matches the rating was 1.10 or higher (37%), in 91 it was below 0.90. In 170 matches with detailed stats: 28 4Ks and 0 aces. Best month by rating: September 2026 at 1.08. CIAOPPUCCINO loses the most ELO on Mirage (−85 ELO, win rate 53%). Things go best on Ancient (+99 ELO, win rate 61%). Improved over the last three months: Rating +0.06, Win rate +7 pp, ELO +85. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.71, ADR at 78.6. Last 30 days: 76 matches, win rate 49%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.