CHRNSH

Russia
On FACEIT since 2019 137 matches tracked 49 matches in 30 days
ELO ▲ 224
2,326
30-day peak: 2,326
Rank EU
#92,123
Russia #26,020 in Russia
Last updated:

How does CHRNSH play?

Rating 1.04 K/R 0.74 ADR 83.5 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 136 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 32% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 18%+7 pp · Ø 11% better than 79%
K/D 1.05+0.02 · Ø 1.03 better than 52%
Pistol kills per match 3.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 25x 4K, 4 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 62%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether CHRNSH is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 136 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Best month: October 2026 with 0.77.

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −23 ELO
21 matches · 43% win rate
From match 5 of the day +16 ELO
41 matches · 46% win rate
Between 18:00 and 24:00 −40 ELO, win rate 48%

CHRNSH loses the most ELO in match 3 of the day: −23 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 32 · Dust 2
  3. Highest rating in a match: 2.04 · Dust 2

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
57% better than 69%
0.78 better than 67%
89.7 better than 84%
1.10 better than 69%
60% of 182 duels better than 89%
41% of 34 situations better than 60%
Mirage45
62% better than 83%
0.74 better than 48%
83.7 better than 62%
1.04 right on the average
58% of 168 duels better than 83%
33% of 24 situations better than 36%
Ancient15
53% right on the average
0.73 better than 42%
79.0 better than 36%
1.05 better than 57%
48% of 48 duels better than 29%
33% of 15 situations better than 38%
Anubis9
33% -
0.67 -
73.3 -
0.92-
53% of 19 duels -
33% of 3 situations -
Inferno8
50% -
0.61 -
75.2 -
0.87-
45% of 22 duels -
13% of 8 situations -
Cache7
14% -
0.69 -
77.4 -
0.89-
55% of 22 duels -
57% of 7 situations -
Nuke4
50% -
0.67 -
76.9 -
0.88-
27% of 15 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CHRNSH plays

Across 136 matches CHRNSH averages K/R 0.74, ADR 83.5 and a rating of 1.04. Biggest strength: Opening duels won at 56%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 48% headshots. The strongest map is Mirage with a 62% win rate in 45 matches. In 47 of 136 matches the rating was 1.10 or higher (35%), in 45 it was below 0.90. In 136 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: October 2026 at 1.11. CHRNSH loses the most ELO in match 3 of the day (−23 ELO, win rate 43%). Things go best on Mirage (+28 ELO, win rate 62%). Match no. 2 of the day goes best: 76% win rate. Last 30 days: 49 matches, win rate 55%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.