CHOUCHA9

Argentina
On FACEIT since 2020 150 matches tracked 73 matches in 30 days
ELO ▲ 151
2,429
30-day peak: 2,458
Rank SA ▼ 170 places
#1,525
Argentina #268 in Argentina
30 days · prev. #1,355 · best #1,323
Last updated:

How does CHOUCHA9 play?

Rating 1.20 K/R 0.85 ADR 94.3 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 150 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 32% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 8% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Strength
Where do the kills come from?

1.25 K/D and so well above the average (1.03).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.25+0.22 · Ø 1.03 better than 93%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 92%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 86%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 30x 4K, 3 aces in 114 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 95%
Enemies flashed per round 0.51+0.22 · Ø 0.29 better than 93%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +453
= Stayed the same
K/R at 0.86, Rating at 1.21, ADR at 94.5
▼ Got worse
Headshots −2 pp, Win rate −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.86 (at the start 0.83). Well above the average (0.74).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −118 ELO
23 matches · 48% win rate
On Anubis −46 ELO
27 matches · 37% win rate
Between 18:00 and 24:00 −101 ELO, win rate 39%
On Wednesdays +25 ELO, win rate 46%

CHOUCHA9 loses the most ELO from match 5 of the day: −118 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.24 · Mirage
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
66% better than 91%
0.92 better than 97%
101.6 better than 99%
1.30 better than 97%
55% of 247 duels better than 71%
16% of 25 situations better than 6%
Dust 238
58% better than 72%
0.86 better than 90%
97.3 better than 97%
1.23 better than 92%
60% of 173 duels better than 89%
30% of 20 situations better than 29%
Anubis27
37% better than 8%
0.75 right on the average
84.7 better than 67%
1.06 better than 55%
50% of 115 duels better than 41%
45% of 22 situations better than 65%
Ancient21
62% better than 81%
0.84 better than 86%
87.8 better than 79%
1.22 better than 90%
57% of 88 duels better than 76%
46% of 13 situations better than 71%
Nuke12
42% -
0.77 -
87.3 -
1.06-
50% of 70 duels -
33% of 6 situations -
Inferno5
80% -
0.84 -
97.9 -
1.12-
52% of 31 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CHOUCHA9 plays

Across 150 matches CHOUCHA9 averages K/R 0.85, ADR 94.3 and a rating of 1.20. Biggest strength: Damage per round (ADR) at 94.3, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 19.6 kills per match with 58% headshots. The strongest map is Mirage with a 66% win rate in 47 matches. In 93 of 150 matches the rating was 1.10 or higher (62%), in 27 it was below 0.90. In 114 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: September 2026 at 1.23. CHOUCHA9 loses the most ELO from match 5 of the day (−118 ELO, win rate 48%). Things go best on Dust 2 (+13 ELO, win rate 58%). Match no. 2 of the day goes best: 66% win rate, −47 ELO. Improved over the last three months: ELO +453. Got weaker: Headshots −2 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.86, Rating at 1.21, ADR at 94.5. Last 30 days: 73 matches, win rate 55%, net ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.