CHOOP

Germany
On FACEIT since 2021 120 matches tracked 63 matches in 30 days
ELO ▼ 24
2,201
30-day peak: 2,307
Rank EU
#135,123
Germany #3,591 in Germany
Last updated:

How does CHOOP play?

Rating 1.03 (from 70 matches) K/R 0.77 ADR 88.1 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 70 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 16% good 1.10 to 1.29 6% normal 0.90 to 1.09 34% weak 0.75 to 0.89 23% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just below the average (49%).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 17x 4K, 3 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 90%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 82%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +12 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −8.2, Headshots −8 pp

Sep to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.72
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.80. Last 3 months: 0.74 (at the start 0.81). Right on the average (0.74).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
40 matches · 53% win rate
In match 1 of the day +13 ELO
38 matches · 37% win rate
Between 12:00 and 18:00 +13 ELO, win rate 40%

CHOOP loses the most ELO on Dust 2: −26 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Ancient
  2. Most kills in a match: 50 · Dust 2
  3. Longest win streak: 7 wins in a row · Overpass

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
53% better than 56%
0.82 better than 85%
92.8 better than 93%
1.12 better than 79%
59% of 80 duels better than 86%
50% of 6 situations better than 81%
Mirage21
48% better than 39%
0.69 better than 27%
78.6 better than 40%
0.91 better than 14%
53% of 68 duels better than 61%
50% of 8 situations better than 82%
Ancient20
50% better than 41%
0.73 better than 41%
87.8 better than 81%
1.00 better than 38%
43% of 63 duels better than 10%
43% of 14 situations better than 65%
Anubis19
53% better than 58%
0.81 better than 83%
91.4 better than 91%
1.07-
54% of 57 duels better than 65%
29% of 7 situations better than 27%
Inferno12
25% -
0.74 -
89.2 -
0.82-
30% of 10 duels -
100% of 1 situations -
Nuke3
100% -
0.87 -
98.7 -
1.41-
40% of 10 duels -
100% of 2 situations -
Overpass3
33% -
0.74 -
76.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How CHOOP plays

Across 120 matches CHOOP averages K/R 0.77 and ADR 88.1; the rating across the 70 rated matches is 1.03. Biggest strength: Utility damage per round at 6.2, better than 90% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 48% headshots. The strongest map is Anubis with a 53% win rate in 19 matches. In 19 of 70 matches the rating was 1.10 or higher (27%), in 27 it was below 0.90. In 70 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: September 2026 at 1.05. CHOOP loses the most ELO on Dust 2 (−26 ELO, win rate 53%). Things go best on Ancient (+38 ELO, win rate 50%). Match no. 2 of the day goes best: 55% win rate, −26 ELO. Improved over the last three months: Win rate +12 pp. Got weaker: K/R −0.07, ADR −8.2, Headshots −8 pp. Last 30 days: 63 matches, win rate 54%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.