CHEF-1337
How does CHEF-1337 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average1.7 clutch kills per match and so right on the average (1.7).
Weapons and aim
Average0.95 K/D and so slightly below the average (1.04).
Impact
WeaknessExactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average39% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.74. Last 3 months unchanged at 0.68. Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.06. Last 3 months unchanged at 0.95. Clearly below the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 81.1. Last 3 months: 75.6 (at the start 75.2). Clearly below the average (81.1).
Share of headshot kills
Best month: August 2026 with 55%. Last 3 months: 54% (at the start 47%). Clearly above the average (51%).
Matches won (win rate)
Best month: September 2026 with 57%. Last 3 months: 47% (at the start 46%). Clearly below the average (50%).
Best month: July 2026 with 2,721. Last 3 months: 2,616 (at the start 2,721).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 171 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
CHEF-1337 loses the most ELO on Nuke: −60 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.81 · Ancient
- Most kills in a match: 32 · Ancient
- Longest win streak: 4 wins in a row · Inferno
Maps in detail
from the last 171 matchesCompared with players on the same level who have at least 15 matches on the map.
How CHEF-1337 plays
Across 171 matches CHEF-1337 averages K/R 0.68, ADR 75.5 and a rating of 0.95. Biggest strength: Utility hit rate at 39%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.95, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 51% headshots. The strongest map is Ancient with a 60% win rate in 45 matches. In 50 of 171 matches the rating was 1.10 or higher (29%), in 73 it was below 0.90. In 98 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. CHEF-1337 loses the most ELO on Nuke (−60 ELO, win rate 48%). Things go best on Ancient (+52 ELO, win rate 60%). Match no. 1 of the day goes best: 57% win rate, +22 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: ELO −105. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 75.6, Win rate at 47%. Last 30 days: 32 matches, win rate 50%, net ELO −119.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.