CHAOS604

CA
75 matches tracked
Last updated:

How does CHAOS604 play?

Rating 1.16 (from 23 matches) K/R 0.80 ADR 88.9 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94% on level 9
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 23 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 9%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3.0 pp better than 86%
Opening duels won 52%+2 pp better than 63%

Clutch

Average
Last one alive
Clutch 1v1 won 48%+9 pp better than 91%
Clutch 1v2 won 25%+4 pp better than 75%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+1 pp better than 55%
AWP share of kills 8%−3 pp better than 46%
K/D 1.08+0.08 better than 75%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds
Rounds with 2K 14.5%+1.4 pp better than 80%
Rounds with 3K 5.3%+1.4 pp better than 92%
MVPs per match 2.9+0.6 better than 96%
4Ks and aces 14x 4K, 3 aces in 45 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 57%
Utility damage per round 3.9−0.4 better than 44%
Enemies flashed per round 0.29+0.01 better than 55%
Rounds with a death 74%+2.0 pp better than 28%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.08, ADR +6.3, Win rate +13 pp
= Stayed the same
Headshots at 49%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Nov 2025 to Jul 2026.

Kills per round (K/R)

0.78
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.82 (at the start 0.74).

Patterns

From the last 75 matches, each row based on 20+ matches.

Where does the ELO go?

In match 2 of the day −22 ELO
22 matches · 27% wins

CHAOS604 loses the most ELO in match 2 of the day: −22 ELO, 27% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Highest rating in a match: 2.20 · Vertigo
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
42% better than 20%
0.78 better than 75%
87.1 better than 82%
1.01–
48% of 138 duels better than 36%
55% of 11 situations better than 86%
Mirage18
61% better than 84%
0.76 better than 65%
84.6 better than 74%
1.04–
51% of 76 duels level
50% of 10 situations better than 81%
Nuke10
50% –
0.82 –
93.4 –
1.32–
53% of 58 duels –
25% of 4 situations –
Ancient8
25% –
0.74 –
79.0 –
1.12–
53% of 45 duels –
75% of 4 situations –
Cache7
57% –
0.83 –
95.5 –
0.97–
56% of 34 duels –
0% of 1 situations –
Vertigo4
75% –
0.99 –
104.8 –
1.83–
48% of 23 duels –
50% of 2 situations –
Inferno3
67% –
0.94 –
99.3 –
1.24–
60% of 15 duels –
-
Train3
0% –
0.71 –
87.8 –
-
48% of 21 duels –
50% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How CHAOS604 plays

Across 75 matches CHAOS604 averages K/R 0.80 and ADR 88.9; the rating across the 23 rated matches is 1.16. Biggest strength: Rating at 1.16. That is better than 94% of players on level 9. On average 18.3 kills per match, 49% of them headshots. The strongest map is Mirage with a 61% win rate in 18 matches. In 11 of 23 matches the rating was 1.10 or higher (48%), in 7 it was below 0.90. In 45 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: August 2026 at 1.22. CHAOS604 loses the most ELO in match 2 of the day (−22 ELO, win rate 27%). Improved over the last three months: K/R +0.08, ADR +6.3, Win rate +13 pp. Unchanged in recent months: Headshots at 49%. Last 30 days: 1 matches, win rate 100%, ELO balance +24.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.