CEOinEUROPE-

Japan
190 matches tracked 42 matches in 30 days
Last updated:

How does CEOinEUROPE- play?

Rating 1.18 (from 140 matches) K/R 0.82 ADR 85.9 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 140 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 58%+9 pp · Ø 49% better than 97%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (0.97).

Headshot rate 51%+3 pp · Ø 48% better than 74%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 1.16+0.19 · Ø 0.97 better than 93%
Pistol kills per match 2.5
Knife kills 3 in 190 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (12.8%).

2K rounds 16.0%+3.2 pp · Ø 12.8% better than 96%
3K rounds 4.8%+1.0 pp · Ø 3.8% better than 86%
MVPs per match 2.6+0.4 · Ø 2.2 better than 88%
4Ks and aces 43x 4K, 2 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.27).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 42%
Enemies flashed per round 0.04−0.23 · Ø 0.27 better than 2%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.12, ADR +12.6, Headshots +3 pp, Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar 2026.

Kills per round (K/R)

0.91
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.86 (at the start 0.74). Well above the average (0.71).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
28 matches · 39% win rate
In match 3 of the day −30 ELO
25 matches · 40% win rate
Between 12:00 and 18:00 −21 ELO, win rate 41%
On Sundays ±0 ELO, win rate 38%

CEOinEUROPE- loses the most ELO on Dust 2: −30 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Nuke
  2. Highest rating in a match: 2.71 · Mirage
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke42
62% better than 76%
0.90 better than 93%
91.7 better than 86%
1.34 better than 97%
69% of 111 duels better than 99%
54% of 26 situations better than 81%
Ancient40
45% better than 36%
0.87 better than 95%
90.3 better than 91%
1.22 better than 96%
59% of 115 duels better than 91%
29% of 38 situations better than 28%
Anubis31
42% better than 23%
0.74 better than 61%
81.2 better than 58%
1.11 better than 83%
54% of 68 duels better than 70%
43% of 14 situations better than 59%
Dust 228
39% better than 16%
0.71 better than 42%
74.0 better than 21%
0.96 better than 33%
52% of 46 duels better than 61%
27% of 15 situations better than 23%
Mirage22
23% better than 1%
0.74 better than 57%
80.5 better than 54%
1.05-
43% of 46 duels better than 15%
0% of 4 situations better than 1%
Inferno18
67% better than 90%
0.95 better than 99%
94.5 better than 97%
1.42-
61% of 56 duels better than 91%
67% of 6 situations better than 95%
Cache4
25% -
0.58 -
65.0 -
0.69-
46% of 13 duels -
0% of 1 situations -
Overpass4
75% -
1.11 -
104.4 -
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Compared with players on the same level who have at least 15 matches on the map.

How CEOinEUROPE- plays

Across 190 matches CEOinEUROPE- averages K/R 0.82 and ADR 85.9; the rating across the 140 rated matches is 1.18. Biggest strength: Rating at 1.18, better than 97% of level 8 players. Averages 18.2 kills per match with 51% headshots. The strongest map is Inferno with a 67% win rate in 18 matches. In 79 of 140 matches the rating was 1.10 or higher (56%), in 38 it was below 0.90. In 140 matches with detailed stats: 43 4Ks and 2 aces. Best month by rating: October 2026 at 1.25. CEOinEUROPE- loses the most ELO on Dust 2 (−30 ELO, win rate 39%). Things go best on Anubis (+26 ELO, win rate 42%). From match no. 5 of the day on, things go best: 52% win rate, +22 ELO. Improved over the last three months: K/R +0.12, ADR +12.6, Headshots +3 pp, Win rate +7 pp. Last 30 days: 42 matches, win rate 45%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.