CENTHIx

AR
89 matches tracked
Last updated:

How does CENTHIx play?

K/R 0.76 ADR 82.1 from 89 matches
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 4 average. Higher headshot rate than the level 4 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 4 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 30%
Opening duels won 51%+2 pp better than 73%

Clutch

Average
Last one alive
Clutch 1v1 won 39%+2 pp better than 60%
Clutch 1v2 won 22%0 pp level
Clutch kills per match 1.5−0.1 better than 42%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 57%+14 pp better than 98%
AWP share of kills 1%−10 pp better than 8%
K/D 1.08+0.11 better than 95%
Pistol kills per match 2.6
Knife kills 1 in 89 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.6%+0.8 pp better than 80%
Rounds with 3K 4.7%+1.0 pp better than 93%
MVPs per match 2.6+0.5 better than 97%
4Ks and aces 21x 4K, 0 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−3 pp better than 31%
Utility damage per round 4.4+0.5 better than 63%
Enemies flashed per round 0.72+0.47 better than 99%
Rounds with a death 71%−2.0 pp better than 78%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.75
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.77.

Patterns

From the last 89 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −61 ELO
26 matches · 50% wins

CENTHIx loses the most ELO on Dust 2: −61 ELO, 50% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
66% better than 94%
0.78 better than 88%
86.7 better than 93%
-
51% of 109 duels better than 66%
50% of 16 situations better than 80%
Dust 226
50% better than 58%
0.82 better than 96%
85.1 better than 88%
-
59% of 87 duels better than 94%
25% of 16 situations better than 20%
Anubis13
46% –
0.61 –
68.6 –
-
43% of 40 duels –
42% of 12 situations –
Inferno7
29% –
0.76 –
77.2 –
-
47% of 38 duels –
29% of 7 situations –
Cache5
60% –
0.64 –
69.0 –
-
50% of 12 duels –
33% of 3 situations –
Nuke3
0% –
0.89 –
90.6 –
-
38% of 13 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How CENTHIx plays

Biggest strength: Headshot rate at 57%. That is better than 98% of players on level 4. On average 16.2 kills per match, 57% of them headshots. The strongest map is Mirage with a 66% win rate in 32 matches. In 89 matches with detailed stats: 21 4Ks and 0 aces. CENTHIx loses the most ELO on Dust 2 (−61 ELO, win rate 50%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.