CEMEN_ZAKIN

Ukraine
On FACEIT since 2025 180 matches tracked 17 matches in 30 days
Last updated:

How does CEMEN_ZAKIN play?

Rating 1.13 (from 163 matches) K/R 0.81 ADR 85.7 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 163 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 12%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 96%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.16+0.13 · Ø 1.03 better than 87%
Pistol kills per match 3.2
Knife kills 5 in 180 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 77%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 22x 4K, 5 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 61%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
ADR at 84.7
▼ Got worse
K/R −0.04, Rating −0.05, Headshots −5 pp, ELO −103

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.79 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −39 ELO
27 matches · 48% win rate
In match 2 of the day −17 ELO
41 matches · 37% win rate
On Sundays +45 ELO, win rate 45%

CEMEN_ZAKIN loses the most ELO on Ancient: −39 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.15 · Anubis
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
51% better than 52%
0.76 better than 61%
86.4 better than 77%
1.06 better than 63%
55% of 255 duels better than 72%
39% of 28 situations better than 54%
Dust 238
55% better than 62%
0.85 better than 90%
85.4 better than 75%
1.19 better than 90%
57% of 155 duels better than 79%
59% of 29 situations better than 93%
Ancient27
48% better than 37%
0.82 better than 84%
86.9 better than 77%
1.11 better than 77%
55% of 142 duels better than 72%
0% of 10 situations better than 1%
Anubis19
58% better than 72%
0.83 better than 88%
83.5 better than 68%
1.17 better than 88%
57% of 114 duels better than 80%
63% of 16 situations better than 95%
Inferno17
65% better than 85%
0.79 better than 68%
84.7 better than 63%
1.12 better than 69%
54% of 63 duels better than 52%
53% of 15 situations better than 80%
Nuke16
38% better than 8%
0.83 better than 79%
85.5 better than 65%
1.26-
56% of 61 duels better than 68%
35% of 17 situations better than 39%
Cache7
57% -
0.81 -
87.4 -
1.15-
64% of 33 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CEMEN_ZAKIN plays

Across 180 matches CEMEN_ZAKIN averages K/R 0.81 and ADR 85.7; the rating across the 163 rated matches is 1.13. Biggest strength: Clutch 1v1 won at 50%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 52% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 83 of 163 matches the rating was 1.10 or higher (51%), in 47 it was below 0.90. In 100 matches with detailed stats: 22 4Ks and 5 aces. Best month by rating: July 2026 at 1.16. CEMEN_ZAKIN loses the most ELO on Ancient (−39 ELO, win rate 48%). Things go best on Mirage (+66 ELO, win rate 51%). Match no. 3 of the day goes best: 76% win rate, +21 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.04, Rating −0.05, Headshots −5 pp, ELO −103. Unchanged in recent months: ADR at 84.7. Last 30 days: 17 matches, win rate 65%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.