CEMEN_BUK1N

China
On FACEIT since 2026 226 matches tracked 28 matches in 30 days
Last updated:

How does CEMEN_BUK1N play?

Rating 1.17 K/R 0.85 ADR 93.3 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 226 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 25%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 75%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.14+0.09 · Ø 1.05 better than 73%
Pistol kills per match 3.3
Knife kills 7 in 226 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 80%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 77%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 63x 4K, 4 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 5.2+1.2 · Ø 4.0 better than 82%
Enemies flashed per round 0.51+0.20 · Ø 0.31 better than 92%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +143
= Stayed the same
K/R at 0.85, Rating at 1.16, ADR at 93.2
▼ Got worse
Headshots −7 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.85 (at the start 0.86). Well above the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays −9 ELO, win rate 47%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Mirage
  2. Highest rating in a match: 2.43 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
69% better than 96%
0.89 better than 93%
96.9 better than 96%
1.23 better than 91%
58% of 494 duels better than 82%
42% of 45 situations better than 61%
Dust 267
46% better than 23%
0.83 better than 81%
90.2 better than 85%
1.14 better than 74%
55% of 361 duels better than 66%
44% of 36 situations better than 66%
Ancient46
59% better than 68%
0.86 better than 89%
95.0 better than 93%
1.19 better than 87%
55% of 259 duels better than 67%
46% of 26 situations better than 71%
Anubis19
53% right on the average
0.90 better than 95%
98.9 better than 98%
1.21 better than 88%
55% of 109 duels better than 65%
60% of 10 situations better than 92%
Inferno7
14% -
0.61 -
74.4 -
0.76-
37% of 52 duels -
0% of 1 situations -
Nuke5
0% -
0.52 -
62.9 -
0.61-
35% of 31 duels -
0% of 1 situations -
Cache4
25% -
0.86 -
93.0 -
1.15-
48% of 21 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CEMEN_BUK1N plays

Across 226 matches CEMEN_BUK1N averages K/R 0.85, ADR 93.3 and a rating of 1.17. Biggest strength: Damage per round (ADR) at 93.3, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 19.0 kills per match with 56% headshots. The strongest map is Mirage with a 69% win rate in 78 matches. In 122 of 226 matches the rating was 1.10 or higher (54%), in 57 it was below 0.90. In 159 matches with detailed stats: 63 4Ks and 4 aces. Best month by rating: October 2026 at 1.24. Things go best on Mirage (+205 ELO, win rate 69%). Improved over the last three months: ELO +143. Got weaker: Headshots −7 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.16, ADR at 93.2. Last 30 days: 28 matches, win rate 43%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.