CEMEN_BEKlN

China
186 matches tracked 23 matches in 30 days
ELO ▲ 65
2,027
30-day peak: 2,057
Rank EU
#225,188
China #2,927 in China
Last updated:

How does CEMEN_BEKlN play?

Rating 0.97 (from 167 matches) K/R 0.69 ADR 74.7 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 167 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Weakness
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 10%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 2.3
Knife kills 10 in 186 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 22%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 15x 4K, 2 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 69%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +5.4, Win rate +3 pp, ELO +56
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.71 (at the start 0.66). Slightly below the average (0.74).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −89 ELO
53 matches · 49% win rate
On Dust 2 −64 ELO
44 matches · 52% win rate
Between 18:00 and 24:00 +35 ELO, win rate 44%
On Tuesdays +30 ELO, win rate 37%

CEMEN_BEKlN loses the most ELO on Mirage: −89 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.68 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 29 · Dust 2

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
49% better than 40%
0.70 better than 33%
72.8 better than 15%
1.00 better than 42%
53% of 155 duels better than 64%
33% of 27 situations better than 36%
Dust 244
52% right on the average
0.68 better than 22%
75.6 better than 23%
0.96 better than 25%
50% of 218 duels better than 42%
35% of 26 situations better than 44%
Ancient31
42% better than 20%
0.64 better than 8%
67.2 better than 2%
0.93 better than 17%
53% of 85 duels better than 60%
8% of 12 situations better than 2%
Inferno30
60% better than 72%
0.71 better than 42%
80.1 better than 46%
0.99 better than 35%
57% of 143 duels better than 78%
33% of 9 situations better than 41%
Anubis16
50% better than 43%
0.70 better than 31%
77.9 better than 33%
0.92 better than 16%
49% of 89 duels better than 36%
25% of 8 situations better than 21%
Cache9
67% -
0.77 -
83.7 -
1.06-
57% of 47 duels -
100% of 4 situations -
Nuke3
67% -
0.64 -
70.4 -
0.90-
45% of 20 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CEMEN_BEKlN plays

Across 186 matches CEMEN_BEKlN averages K/R 0.69 and ADR 74.7; the rating across the 167 rated matches is 0.97. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 49% headshots. The strongest map is Inferno with a 60% win rate in 30 matches. In 56 of 167 matches the rating was 1.10 or higher (34%), in 68 it was below 0.90. In 105 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: September 2026 at 1.03. CEMEN_BEKlN loses the most ELO on Mirage (−89 ELO, win rate 49%). Things go best in match 1 of the day (+24 ELO, win rate 57%). Match no. 3 of the day goes best: 58% win rate, +2 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +5.4, Win rate +3 pp, ELO +56. Got weaker: Headshots −4 pp. Last 30 days: 23 matches, win rate 61%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.