CEMAN_BAK1N

China
On FACEIT since 2018 647 matches tracked 101 matches in 30 days
ELO ▲ 40
3,019
30-day peak: 3,262
Rank SEA ▼ 38 places
#147
China #8 in China
30 days · prev. #109 · best #90
Last updated:

How does CEMAN_BAK1N play?

Rating 1.11 (from 446 matches) K/R 0.78 ADR 84.1 from 647 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 446 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (379 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

45% of 1v1s won and so slightly above the average (42%).

Clutch 1v1 won 45%+3 pp · Ø 42% better than 79%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so just above the average (53%).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.08+0.03 · Ø 1.05 better than 48%
Pistol kills per match 3.0 from the last 446
Zeus kills1 in 446 matches
Knife kills 7 in 446 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 72%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 102x 4K, 8 aces in 379 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (3.9).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 5.2+1.3 · Ø 3.9 better than 85%
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 78%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, ADR +6.6, Headshots +11 pp, Win rate +3 pp, ELO +88
= Stayed the same
Rating at 1.12
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.81 (at the start 0.74). Clearly above the average (0.75).

Patterns

From the last 446 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −263 ELO
116 matches · 46% win rate
On Inferno −78 ELO
40 matches · 50% win rate
On Ancient −64 ELO
93 matches · 47% win rate

CEMAN_BAK1N loses the most ELO on Mirage: −263 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.36 · Dust 2

Maps in detail

from the last 446 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2132
58% better than 62%
0.80 better than 69%
85.5 better than 66%
1.10 better than 58%
53% of 635 duels right on the average
46% of 78 situations better than 70%
Mirage116
46% better than 16%
0.82 better than 75%
87.3 better than 74%
1.12 better than 67%
53% of 621 duels right on the average
41% of 74 situations better than 57%
Ancient93
47% better than 22%
0.81 better than 74%
87.4 better than 75%
1.11 better than 66%
51% of 507 duels better than 40%
45% of 60 situations better than 69%
Inferno40
50% better than 15%
0.78 right on the average
83.1 better than 45%
1.10 better than 43%
55% of 177 duels better than 43%
38% of 16 situations better than 47%
Anubis36
53% better than 43%
0.80 better than 72%
84.3 better than 65%
1.13 better than 71%
55% of 152 duels better than 64%
52% of 31 situations better than 81%
Cache15
47% better than 16%
0.81 better than 57%
87.1 better than 59%
1.14 better than 56%
57% of 86 duels better than 61%
30% of 10 situations better than 29%
Nuke13
69% -
0.84 -
86.0 -
1.21-
51% of 70 duels -
75% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CEMAN_BAK1N plays

Across 647 matches CEMAN_BAK1N averages K/R 0.78 and ADR 84.1; the rating across the 446 rated matches is 1.11. Biggest strength: Utility damage per round at 5.2, better than 85% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 17.2 kills per match with 54% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 208 of 446 matches the rating was 1.10 or higher (47%), in 131 it was below 0.90. In 379 matches with detailed stats: 102 4Ks and 8 aces. Best month by rating: September 2026 at 1.15. CEMAN_BAK1N loses the most ELO on Mirage (−263 ELO, win rate 46%). Things go best on Dust 2 (+129 ELO, win rate 58%). Match no. 3 of the day goes best: 57% win rate, −34 ELO. Improved over the last three months: K/R +0.07, ADR +6.6, Headshots +11 pp, Win rate +3 pp, ELO +88. Unchanged in recent months: Rating at 1.12. Last 30 days: 101 matches, win rate 51%, net ELO −106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.