CEKTOP-ZAZA

Russia
On FACEIT since 2023 329 matches tracked 151 matches in 30 days
ELO ▼ 211
3,033
30-day peak: 3,371
Rank EU ▼ 3,720 places
#7,153
Russia #2,028 in Russia
30 days · prev. #3,433 · best #3,433
Last updated:

How does CEKTOP-ZAZA play?

Rating 1.14 K/R 0.83 ADR 87.4 from 329 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 329 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 12%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (313 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 79%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 80%
Clutch kills per match 1.50.0 · Ø 1.5 right on the average

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 3.1
Knife kills 14 in 329 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.5%).

2K rounds 15.6%+2.1 pp · Ø 13.5% better than 86%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 78%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 61x 4K, 5 aces in 313 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.32).

Utility hit rate 41%+7 pp · Ø 34% better than 93%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 16%
Enemies flashed per round 0.16−0.16 · Ø 0.32 better than 7%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether CEKTOP-ZAZA is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 313 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.78
JulAugSepOct

Best month: July 2026 with 1.01.

Patterns

From the last 329 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays +11 ELO, win rate 39%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Nuke
  2. Most kills in a match: 41 · Ancient
  3. Highest rating in a match: 2.40 · Ancient

Maps in detail

from the last 329 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage152
57% better than 60%
0.84 better than 82%
88.4 better than 78%
1.16 better than 78%
53% of 719 duels right on the average
44% of 77 situations better than 67%
Ancient56
48% better than 26%
0.83 better than 80%
86.9 better than 73%
1.15 better than 77%
54% of 336 duels better than 60%
50% of 24 situations better than 79%
Nuke49
49% better than 24%
0.84 better than 79%
88.0 better than 75%
1.14 better than 68%
53% of 269 duels right on the average
39% of 31 situations better than 47%
Dust 222
55% right on the average
0.75 better than 45%
80.8 better than 43%
1.03 better than 35%
44% of 130 duels better than 11%
60% of 10 situations better than 93%
Cache16
63% better than 62%
0.87 better than 83%
89.8 better than 70%
1.21 better than 75%
54% of 91 duels better than 44%
33% of 6 situations better than 38%
Inferno16
38% better than 2%
0.78 right on the average
83.2 better than 45%
1.10 better than 42%
57% of 65 duels right on the average
42% of 12 situations better than 58%
Anubis14
50% -
0.83 -
89.4 -
1.17-
45% of 67 duels -
63% of 8 situations -
Vertigo4
25% -
0.75 -
86.5 -
0.99-
55% of 20 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CEKTOP-ZAZA plays

Across 329 matches CEKTOP-ZAZA averages K/R 0.83, ADR 87.4 and a rating of 1.14. Biggest strength: Utility hit rate at 41%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 16% of level 10 · 3,000-3,499 ELO players. Averages 17.9 kills per match with 52% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 173 of 329 matches the rating was 1.10 or higher (53%), in 78 it was below 0.90. In 313 matches with detailed stats: 61 4Ks and 5 aces. Best month by rating: July 2026 at 1.39. Things go best on Mirage (+95 ELO, win rate 57%). Match no. 4 of the day goes best: 67% win rate, −5 ELO. Last 30 days: 151 matches, win rate 47%, net ELO +106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.