CAX

Bahamas
On FACEIT since 2014 170 matches tracked 21 matches in 30 days
Last updated:
Next update possible in 1h 35m

How does CAX play?

Rating 1.04 (from 138 matches) K/R 0.73 ADR 75.7 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 138 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 20%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 17%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.8
Knife kills 2 in 170 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.6%).

2K rounds 16.0%+2.4 pp · Ø 13.6% better than 91%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 66%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 16x 4K, 2 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 18%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 16%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.14, Rating +0.22, ADR +8.2
= Stayed the same
Win rate at 51%, ELO at 2,552
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.80 (at the start 0.66). Clearly above the average (0.75).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −108 ELO
30 matches · 40% win rate
In match 1 of the day −22 ELO
61 matches · 41% win rate
On Saturdays −107 ELO, win rate 38%

CAX loses the most ELO on Ancient: −108 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Nuke
  2. Highest rating in a match: 2.01 · Ancient
  3. Most kills in a match: 39 · Inferno

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke33
73% better than 94%
0.77 better than 54%
75.4 better than 19%
1.11 better than 66%
52% of 100 duels better than 45%
27% of 15 situations better than 17%
Ancient30
40% better than 13%
0.79 better than 67%
79.3 better than 35%
1.17 better than 85%
55% of 102 duels better than 68%
47% of 15 situations better than 72%
Anubis26
38% better than 7%
0.66 better than 11%
74.3 better than 14%
0.91 better than 8%
55% of 101 duels better than 66%
22% of 18 situations better than 14%
Inferno24
46% better than 16%
0.72 better than 27%
75.2 better than 12%
0.99 better than 19%
46% of 79 duels better than 10%
28% of 18 situations better than 25%
Dust 218
56% better than 63%
0.68 better than 19%
75.2 better than 18%
1.01-
47% of 34 duels better than 23%
75% of 4 situations better than 99%
Mirage14
57% -
0.74 -
74.4 -
1.04-
50% of 44 duels -
38% of 8 situations -
Cache13
31% -
0.67 -
70.3 -
0.94-
44% of 27 duels -
0% of 5 situations -
Vertigo7
57% -
0.85 -
89.6 -
1.19-
63% of 32 duels -
33% of 6 situations -
Overpass5
80% -
0.63 -
67.5 -
0.86-
67% of 3 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CAX plays

Across 170 matches CAX averages K/R 0.73 and ADR 75.7; the rating across the 138 rated matches is 1.04. Most room to improve: Clutch 1v1 won at 31%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 45% headshots. The strongest map is Nuke with a 73% win rate in 33 matches. In 57 of 138 matches the rating was 1.10 or higher (41%), in 50 it was below 0.90. In 86 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: October 2026 at 1.23. CAX loses the most ELO on Ancient (−108 ELO, win rate 40%). Things go best on Nuke (+55 ELO, win rate 73%). Match no. 3 of the day goes best: 59% win rate, −83 ELO. Improved over the last three months: K/R +0.14, Rating +0.22, ADR +8.2. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 51%, ELO at 2,552. Last 30 days: 21 matches, win rate 62%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.