CASH6

Indonesia
100 matches tracked
Last updated:

How does CASH6 play?

Rating 0.99 K/R 0.72 ADR 80.1 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 100 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (6 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 7% no comparison
Opening duels won 35% no comparison

Clutch

Last one alive
Clutch 1v1 won 67% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 0.5 no comparison

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 3% no comparison
K/D 0.97−0.06 · Ø 1.03 better than 25%
Pistol kills per match 3.0
Knife kills 1 in 100 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 7.0% no comparison
3K rounds 3.9% no comparison
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 0x 4K, 0 aces in 6 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 41% no comparison
Utility damage per round 4.5 no comparison
Enemies flashed per round 0.14 no comparison
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether CASH6 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 17 matches from the last 3 months and 83 before.

Kills per round (K/R)

0.65
JulAugSepOct

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −88 ELO
32 matches · 34% win rate
On Dust 2 −53 ELO
25 matches · 60% win rate
Between 0:00 and 6:00 −33 ELO, win rate 29%

CASH6 loses the most ELO on Mirage: −88 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.94 · Dust 2
  3. Most kills in a match: 37 · Inferno

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
34% better than 4%
0.69 better than 25%
79.1 better than 39%
0.94 better than 20%
50% of 147 duels better than 42%
39% of 18 situations better than 53%
Dust 225
60% better than 78%
0.74 better than 48%
82.2 better than 55%
1.06 better than 56%
48% of 95 duels better than 31%
32% of 19 situations better than 33%
Inferno13
54% -
0.78 -
88.2 -
1.05-
59% of 70 duels -
27% of 11 situations -
Ancient12
50% -
0.70 -
74.5 -
0.99-
49% of 67 duels -
33% of 3 situations -
Anubis8
38% -
0.75 -
83.6 -
1.04-
42% of 31 duels -
0% of 5 situations -
Nuke6
50% -
0.62 -
69.6 -
0.82-
21% of 28 duels -
67% of 3 situations -
Cache4
25% -
0.67 -
74.7 -
0.88-
52% of 31 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CASH6 plays

Across 100 matches CASH6 averages K/R 0.72, ADR 80.1 and a rating of 0.99. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 56% headshots. The strongest map is Dust 2 with a 60% win rate in 25 matches. In 33 of 100 matches the rating was 1.10 or higher (33%), in 47 it was below 0.90. CASH6 loses the most ELO on Mirage (−88 ELO, win rate 34%). Things go best from match 5 of the day (−74 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, −74 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.