CABALLE

Russia
107 matches tracked
Last updated:

How does CABALLE play?

Rating 1.07 K/R 0.75 ADR 81.1 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 107 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
Multi-killsClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 54%+3 pp · Ø 51% better than 78%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 67%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 8%−2 pp · Ø 10% better than 48%
K/D 1.09+0.07 · Ø 1.02 better than 77%
Pistol kills per match 2.7
Knife kills 1 in 107 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 21%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 70%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 13x 4K, 1 ace in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.28).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 66%
Enemies flashed per round 0.59+0.31 · Ø 0.28 better than 97%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, ELO +89
= Stayed the same
K/R at 0.75, Rating at 1.09, ADR at 80.7, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months unchanged at 0.75. Just above the average (0.73).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
22 matches · 45% win rate
In match 2 of the day −30 ELO
20 matches · 45% win rate
Between 18:00 and 24:00 −29 ELO, win rate 44%

CABALLE loses the most ELO on Ancient: −60 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Longest win streak: 3 wins in a row · Anubis
  3. Highest rating in a match: 2.79 · Nuke

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
57% better than 73%
0.76 better than 68%
80.9 better than 56%
1.08 better than 74%
57% of 181 duels better than 85%
41% of 22 situations better than 61%
Ancient22
45% better than 31%
0.70 better than 31%
79.7 better than 47%
0.97 better than 35%
45% of 73 duels better than 19%
29% of 14 situations better than 25%
Anubis18
56% better than 66%
0.74 right on the average
81.6 better than 54%
1.10 better than 75%
58% of 69 duels better than 86%
73% of 11 situations better than 98%
Nuke16
44% better than 15%
0.87 better than 88%
90.0 better than 80%
1.24 better than 90%
53% of 73 duels better than 54%
50% of 12 situations better than 77%
Mirage11
45% -
0.71 -
75.7 -
1.01-
47% of 51 duels -
60% of 5 situations -
Cache3
67% -
0.59 -
66.9 -
0.86-
23% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CABALLE plays

Across 107 matches CABALLE averages K/R 0.75, ADR 81.1 and a rating of 1.07. Biggest strength: Deaths per round at just 69% (lower is better), better than 84% of level 9 players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 9 players. Averages 16.0 kills per match with 49% headshots. The strongest map is Dust 2 with a 57% win rate in 35 matches. In 47 of 107 matches the rating was 1.10 or higher (44%), in 37 it was below 0.90. In 40 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 1.15. CABALLE loses the most ELO on Ancient (−60 ELO, win rate 45%). Things go best on Dust 2 (+26 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, −26 ELO. Improved over the last three months: Headshots +2 pp, ELO +89. Unchanged in recent months: K/R at 0.75, Rating at 1.09, ADR at 80.7, Win rate at 50%. Last 30 days: 3 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.