C4ne

Serbia
On FACEIT since 2020 118 matches tracked 22 matches in 30 days
Last updated:

How does C4ne play?

Rating 0.97 K/R 0.69 ADR 70.8 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 118 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 24% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 44%−7 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 2.7
Knife kills 1 in 118 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 14x 4K, 0 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 76%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether C4ne is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 115 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.69
JunJulAugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −101 ELO
36 matches · 39% win rate
On Dust 2 −48 ELO
26 matches · 58% win rate
On Sundays −30 ELO, win rate 43%

C4ne loses the most ELO on Mirage: −101 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Cache
  2. Longest win streak: 11 wins in a row · Ancient
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
39% better than 10%
0.65 better than 11%
67.7 better than 3%
0.91 better than 11%
39% of 114 duels better than 3%
41% of 22 situations better than 60%
Dust 226
58% better than 72%
0.77 better than 64%
77.3 better than 28%
1.08 better than 63%
45% of 86 duels better than 16%
61% of 18 situations better than 96%
Ancient24
79% better than 99%
0.69 better than 22%
71.0 better than 7%
0.99 better than 33%
47% of 73 duels better than 25%
38% of 16 situations right on the average
Inferno13
38% -
0.71 -
73.1 -
1.00-
47% of 47 duels -
0% of 4 situations -
Anubis9
22% -
0.60 -
65.1 -
0.82-
40% of 35 duels -
60% of 5 situations -
Nuke6
83% -
0.69 -
66.4 -
0.88-
50% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How C4ne plays

Across 118 matches C4ne averages K/R 0.69, ADR 70.8 and a rating of 0.97. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 70.8, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 60% headshots. The strongest map is Ancient with a 79% win rate in 24 matches. In 33 of 118 matches the rating was 1.10 or higher (28%), in 53 it was below 0.90. In 112 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: August 2026 at 1.10. C4ne loses the most ELO on Mirage (−101 ELO, win rate 39%). Things go best on Ancient (+74 ELO, win rate 79%). Match no. 1 of the day goes best: 60% win rate, +25 ELO. Last 30 days: 22 matches, win rate 59%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.