C4RLIT0

Norway
On FACEIT since 2013 162 matches tracked 35 matches in 30 days
Last updated:

How does C4RLIT0 play?

Rating 0.90 (from 141 matches) K/R 0.64 ADR 73.8 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5% on level 10
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 48%
Rating spread from 141 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 34%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 47%+7 pp better than 89%
Clutch 1v2 won 12%−9 pp better than 5%
Clutch kills per match 1.0−0.6 better than 4%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 45%−6 pp better than 21%
AWP share of kills 7%−4 pp better than 40%
K/D 0.90−0.14 better than 8%
Pistol kills per match 2.3
Knife kills 2 in 162 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.3%−3.1 pp better than 1%
Rounds with 3K 3.4%−0.7 pp better than 19%
MVPs per match 1.9−0.5 better than 9%
4Ks and aces 17x 4K, 2 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 7.7+3.6 better than 97%
Enemies flashed per round 0.18−0.12 better than 18%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +149
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, ADR −5.4, Headshots −4 pp, Win rate −13 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.63 (at the start 0.72).

Patterns

From the last 162 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −88 ELO
31 matches · 39% wins
On Dust 2 −17 ELO
23 matches · 35% wins
Between 18:00 and 24:00 −45 ELO, win rate 46%
On Wednesdays +28 ELO, win rate 37%

C4RLIT0 loses the most ELO in match 3 of the day: −88 ELO, 39% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Cache
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 1.68 · Nuke

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient36
58% better than 66%
0.64 better than 7%
74.0 better than 13%
0.89 better than 8%
46% of 162 duels better than 20%
42% of 24 situations better than 59%
Cache28
46% -
0.65 -
77.3 -
0.91-
52% of 122 duels -
30% of 10 situations -
Nuke28
54% better than 42%
0.63 better than 6%
71.9 better than 12%
0.85 better than 1%
44% of 105 duels better than 14%
33% of 9 situations better than 35%
Anubis23
57% better than 65%
0.67 better than 15%
78.5 better than 36%
0.98 better than 29%
51% of 102 duels better than 44%
30% of 10 situations better than 28%
Dust 223
35% better than 6%
0.68 better than 21%
73.5 better than 14%
0.99 better than 34%
50% of 105 duels better than 41%
75% of 8 situations better than 99%
Inferno21
52% better than 43%
0.59 better than 1%
68.3 better than 3%
0.86 better than 2%
39% of 89 duels better than 4%
70% of 10 situations better than 94%

Compared with players on the same level who have at least 15 matches on the map.

How C4RLIT0 plays

Across 162 matches C4RLIT0 averages K/R 0.64 and ADR 73.8; the rating across the 141 rated matches is 0.90. Biggest strength: Utility damage per round at 7.7. That is better than 97% of players on level 10. Most room to improve: Rating at 0.90. That is better than only 5% of players on level 10. On average 14.0 kills per match, 45% of them headshots. The strongest map is Ancient with a 58% win rate in 36 matches. In 37 of 141 matches the rating was 1.10 or higher (26%), in 73 it was below 0.90. In 141 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: October 2026 at 0.93. C4RLIT0 loses the most ELO in match 3 of the day (−88 ELO, win rate 39%). Things go best on Inferno (+58 ELO, win rate 52%). Improved over the last three months: ELO +149. Got weaker: K/R −0.09, ADR −5.4, Headshots −4 pp, Win rate −13 pp. Last 30 days: 35 matches, win rate 54%, ELO balance −8.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.