C2h12

Russia
On FACEIT since 2018 105 matches tracked 70 matches in 30 days
ELO ▼ 258
2,181
30-day peak: 2,439
Rank EU
#143,049
Russia #40,716 in Russia
Last updated:
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How does C2h12 play?

Rating 0.95 K/R 0.68 ADR 77.2 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 105 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 25% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.3%).

2K rounds 11.2%−2.1 pp · Ø 13.3% better than 6%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 18x 4K, 1 ace in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.28).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 6%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether C2h12 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 105 matches, all from the last 3 months.

Kills per round (K/R)

0.66
SepOct

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −104 ELO
23 matches · 26% win rate
In match 2 of the day −30 ELO
22 matches · 27% win rate

C2h12 loses the most ELO from match 5 of the day: −104 ELO, 26% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Anubis
  2. Highest rating in a match: 1.62 · Mirage
  3. Most kills in a match: 29 · Ancient

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
43% better than 21%
0.64 better than 10%
72.0 better than 12%
0.93 better than 19%
46% of 143 duels better than 21%
50% of 22 situations better than 82%
Ancient18
33% better than 5%
0.73 better than 41%
80.9 better than 47%
0.98 better than 32%
46% of 91 duels better than 22%
44% of 9 situations better than 69%
Anubis18
39% better than 13%
0.66 better than 15%
72.4 better than 10%
0.94 better than 21%
45% of 102 duels better than 17%
40% of 5 situations better than 54%
Nuke14
43% -
0.76 -
89.1 -
1.05-
48% of 86 duels -
30% of 10 situations -
Inferno11
27% -
0.70 -
78.1 -
0.99-
53% of 53 duels -
50% of 6 situations -
Dust 28
50% -
0.61 -
81.8 -
0.84-
39% of 33 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How C2h12 plays

Across 105 matches C2h12 averages K/R 0.68, ADR 77.2 and a rating of 0.95. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 46% headshots. The strongest map is Nuke with a 43% win rate in 14 matches. In 32 of 105 matches the rating was 1.10 or higher (30%), in 51 it was below 0.90. In 105 matches with detailed stats: 18 4Ks and 1 ace. C2h12 loses the most ELO from match 5 of the day (−104 ELO, win rate 26%). Things go best in match 1 of the day (±0 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate. Last 30 days: 70 matches, win rate 41%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.