C222CX22

Russia
On FACEIT since 2020 76 matches tracked 70 matches in 30 days
ELO ▲ 85
2,122
30-day peak: 2,212
Rank EU
#170,244
Russia #48,226 in Russia
Last updated:

How does C222CX22 play?

Rating 0.92 K/R 0.64 ADR 70.2 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 76 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 29% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 57%+8 pp · Ø 49% better than 88%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.90−0.12 · Ø 1.02 better than 9%
Pistol kills per match 2.4
Knife kills 1 in 76 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.3% of rounds and so well below the average (13.3%).

2K rounds 10.3%−3.0 pp · Ø 13.3% better than 2%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 11x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 52%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether C222CX22 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 76 matches, all from the last 3 months.

Kills per round (K/R)

0.63
AugSepOct

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.58 · Ancient
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 27 · Ancient

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
62% better than 84%
0.66 better than 15%
71.4 better than 9%
0.97 better than 29%
50% of 149 duels better than 43%
40% of 42 situations better than 57%
Ancient10
40% -
0.68 -
74.0 -
0.94-
37% of 30 duels -
29% of 7 situations -
Anubis6
67% -
0.64 -
66.2 -
0.98-
57% of 28 duels -
40% of 5 situations -
Inferno6
33% -
0.57 -
65.4 -
0.82-
55% of 11 duels -
33% of 6 situations -
Mirage6
33% -
0.66 -
73.5 -
0.92-
41% of 17 duels -
50% of 4 situations -
Nuke5
40% -
0.62 -
71.7 -
0.79-
41% of 29 duels -
100% of 1 situations -
Cache4
50% -
0.44 -
56.6 -
0.62-
33% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How C222CX22 plays

Across 76 matches C222CX22 averages K/R 0.64, ADR 70.2 and a rating of 0.92. Biggest strength: Headshot rate at 57%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 70.2, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.0 kills per match with 57% headshots. The strongest map is Dust 2 with a 62% win rate in 39 matches. In 18 of 76 matches the rating was 1.10 or higher (24%), in 39 it was below 0.90. In 76 matches with detailed stats: 11 4Ks and 1 ace. Things go best on Dust 2 (+30 ELO, win rate 62%). Last 30 days: 70 matches, win rate 56%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.