C1per564

Poland
On FACEIT since 2023 127 matches tracked 30 matches in 30 days
Last updated:

How does C1per564 play?

Rating 1.09 (from 126 matches) K/R 0.79 ADR 86.7 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 126 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 11%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.00).

Headshot rate 45%−4 pp · Ø 49% better than 31%
AWP share of kills 16%+6 pp · Ø 10% better than 78%
K/D 1.11+0.11 · Ø 1.00 better than 85%
Pistol kills per match 2.7
Knife kills 16 in 127 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so well above the average (13.2%).

2K rounds 15.2%+2.0 pp · Ø 13.2% better than 92%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 83%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 18x 4K, 1 ace in 103 matches

Utility and deaths

Strength
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 6.6+2.3 · Ø 4.3 better than 92%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.05, ADR +6.7, Headshots +5 pp, ELO +67
= Stayed the same
Nothing clear
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.79 (at the start 0.75). Clearly above the average (0.73).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Tuesdays −30 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Inferno
  2. Most kills in a match: 39 · Ancient
  3. Longest win streak: 5 wins in a row · Vertigo

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
51% better than 52%
0.78 better than 76%
85.3 better than 78%
1.07 better than 71%
60% of 125 duels better than 93%
33% of 30 situations better than 36%
Dust 219
58% better than 76%
0.77 better than 73%
86.9 better than 83%
1.09 better than 76%
46% of 69 duels better than 26%
57% of 7 situations better than 91%
Ancient18
67% better than 92%
0.77 better than 69%
84.2 better than 71%
1.14 better than 88%
54% of 70 duels better than 67%
38% of 13 situations right on the average
Anubis14
36% -
0.74 -
84.6 -
1.01-
47% of 55 duels -
50% of 6 situations -
Inferno13
46% -
0.82 -
89.3 -
1.14-
68% of 62 duels -
17% of 12 situations -
Nuke10
60% -
0.91 -
102.7 -
1.25-
70% of 56 duels -
0% of 6 situations -
Cache8
38% -
0.66 -
77.3 -
0.90-
48% of 25 duels -
20% of 5 situations -
Vertigo4
50% -
0.82 -
84.9 -
1.15-
61% of 18 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How C1per564 plays

Across 127 matches C1per564 averages K/R 0.79 and ADR 86.7; the rating across the 126 rated matches is 1.09. Biggest strength: Utility hit rate at 46%, better than 98% of level 9 players. Most room to improve: Clutch 1v1 won at 31%, better than only 17% of level 9 players. Averages 17.0 kills per match with 45% headshots. The strongest map is Ancient with a 67% win rate in 18 matches. In 60 of 126 matches the rating was 1.10 or higher (48%), in 33 it was below 0.90. In 103 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: October 2026 at 1.17. Things go best in match 2 of the day (+29 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +29 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ADR +6.7, Headshots +5 pp, ELO +67. Got weaker: Win rate −6 pp. Last 30 days: 30 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.