C0mandante1

Russia
On FACEIT since 2020 168 matches tracked 64 matches in 30 days
Last updated:

How does C0mandante1 play?

Rating 1.02 K/R 0.74 ADR 83.8 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 168 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.04+0.01 · Ø 1.03 better than 50%
Pistol kills per match 2.7
Knife kills 3 in 168 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 35%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 44%
MVPs per match 2.0−0.4 · Ø 2.4 better than 14%
4Ks and aces 16x 4K, 2 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.9+1.8 · Ø 4.1 better than 87%
Enemies flashed per round 0.49+0.19 · Ø 0.30 better than 89%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
ELO +118
= Stayed the same
K/R at 0.75, Rating at 1.03, ADR at 84.4
▼ Got worse
Headshots −3 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −112 ELO
59 matches · 51% win rate
On Mirage −66 ELO
56 matches · 50% win rate
On Mondays −53 ELO, win rate 35%

C0mandante1 loses the most ELO on Dust 2: −112 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.53 · Mirage
  2. Longest win streak: 11 wins in a row · Dust 2
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
51% better than 46%
0.73 better than 43%
80.9 better than 49%
1.00 better than 35%
53% of 217 duels better than 59%
36% of 42 situations better than 45%
Mirage56
50% better than 43%
0.79 better than 71%
88.7 better than 83%
1.08 better than 66%
57% of 258 duels better than 80%
46% of 41 situations better than 73%
Inferno19
47% better than 26%
0.71 better than 33%
82.6 better than 54%
1.02 better than 39%
52% of 79 duels better than 47%
45% of 11 situations better than 72%
Ancient18
33% better than 5%
0.73 better than 41%
86.0 better than 69%
0.99 better than 34%
51% of 114 duels right on the average
69% of 16 situations better than 97%
Anubis11
36% -
0.67 -
78.5 -
0.95-
57% of 42 duels -
50% of 8 situations -
Cache3
67% -
0.64 -
67.7 -
0.87-
27% of 11 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How C0mandante1 plays

Across 168 matches C0mandante1 averages K/R 0.74, ADR 83.8 and a rating of 1.02. Biggest strength: Utility damage per round at 5.9, better than 87% of level 10 · all ELO ranges players. Averages 16.1 kills per match with 52% headshots. The strongest map is Dust 2 with a 51% win rate in 59 matches. In 63 of 168 matches the rating was 1.10 or higher (38%), in 62 it was below 0.90. In 105 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: October 2026 at 1.07. C0mandante1 loses the most ELO on Dust 2 (−112 ELO, win rate 51%). Things go best in match 3 of the day (±0 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate. Improved over the last three months: ELO +118. Got weaker: Headshots −3 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 84.4. Last 30 days: 64 matches, win rate 42%, net ELO −126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.