C0ldEntry

Switzerland
On FACEIT since 2025 117 matches tracked
Last updated:
Next update possible in 1h 59m

How does C0ldEntry play?

Rating 1.06 (from 73 matches) K/R 0.75 ADR 79.8 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 73 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. More first kills per match than the level 7 average.
ClutcherEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 50%+1 pp · Ø 49% better than 54%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so clearly above the average (0.98).

Headshot rate 46%−1 pp · Ø 47% better than 50%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.09+0.11 · Ø 0.98 better than 89%
Pistol kills per match 2.5
Knife kills 3 in 117 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 14.2%+1.3 pp · Ø 12.9% better than 82%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 71%
MVPs per match 2.8+0.6 · Ø 2.2 better than 96%
4Ks and aces 6x 4K, 0 aces in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 78%
Enemies flashed per round 0.27+0.01 · Ø 0.26 better than 54%
Deaths per round 69%−4 pp · Ø 73% better than 90%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +8 pp
= Stayed the same
K/R at 0.76, Rating at 1.09, ADR at 80.6
▼ Got worse
Headshots −2 pp

Aug to Sep 2026 compared with Dec 2025 to Jun 2026.

Kills per round (K/R)

0.76
DecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.76 (at the start 0.75). Clearly above the average (0.71).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
23 matches · 43% win rate
In match 2 of the day ±0 ELO
26 matches · 38% win rate
On Sundays −62 ELO, win rate 42%

C0ldEntry loses the most ELO on Ancient: −30 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
57% better than 74%
0.76 better than 74%
81.7 better than 68%
1.11 better than 87%
53% of 85 duels better than 69%
17% of 12 situations better than 6%
Ancient23
43% better than 22%
0.81 better than 87%
84.3 better than 74%
1.17-
53% of 32 duels better than 67%
11% of 9 situations better than 4%
Dust 219
37% better than 9%
0.70 better than 41%
74.1 better than 23%
0.97-
43% of 51 duels better than 15%
14% of 7 situations better than 4%
Inferno15
33% better than 8%
0.71 right on the average
81.1 better than 61%
0.92-
50% of 38 duels right on the average
30% of 20 situations better than 29%
Anubis10
50% -
0.79 -
85.0 -
1.12-
54% of 35 duels -
27% of 11 situations -
Nuke7
57% -
0.76 -
76.0 -
1.11-
51% of 41 duels -
61% of 23 situations -
Aim_redline_faceit4
50% -
0.55 -
61.5 -
0.91-
55% of 82 duels -
55% of 82 situations -

Compared with players on the same level who have at least 15 matches on the map.

How C0ldEntry plays

Across 117 matches C0ldEntry averages K/R 0.75 and ADR 79.8; the rating across the 73 rated matches is 1.06. Biggest strength: Deaths per round at just 69% (lower is better), better than 90% of level 7 players. Averages 16.1 kills per match with 46% headshots. The strongest map is Mirage with a 57% win rate in 35 matches. In 33 of 73 matches the rating was 1.10 or higher (45%), in 26 it was below 0.90. In 32 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 1.10. C0ldEntry loses the most ELO on Ancient (−30 ELO, win rate 43%). Things go best on Mirage (+5 ELO, win rate 57%). Improved over the last three months: Win rate +8 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.09, ADR at 80.6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.