C0L0RRR

Germany
On FACEIT since 2015 120 matches tracked 15 matches in 30 days
Last updated:

How does C0L0RRR play?

Rating 0.81 (from 91 matches) K/R 0.58 ADR 67.2 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.81
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 91 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 2% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 40%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

32% of opening duels won and so well below the average (50%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 32%−18 pp · Ø 50% better than 1%

Clutch

Average
Last one alive

0% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 0%−38 pp · Ø 38% better than 1%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.80 K/D and so clearly below the average (0.99).

Headshot rate 45%−2 pp · Ø 47% better than 35%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.80−0.19 · Ø 0.99 better than 2%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 1.9% of rounds and so well below the average (3.9%).

2K rounds 10.9%−2.2 pp · Ø 13.1% better than 6%
3K rounds 1.9%−2.0 pp · Ø 3.9% better than 1%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 1x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+1 pp · Ø 36% better than 66%
Utility damage per round 8.0+3.8 · Ø 4.2 better than 98%
Enemies flashed per round 0.45+0.18 · Ø 0.27 better than 88%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.57, Rating at 0.78, ADR at 67.2, Win rate at 55%
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: October 2026 with 0.60. Last 3 months: 0.57 (at the start 0.58). Well below the average (0.72).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −28 ELO
28 matches · 50% win rate
On Anubis −27 ELO
21 matches · 48% win rate
In match 2 of the day −27 ELO
23 matches · 35% win rate

C0L0RRR loses the most ELO on Dust 2: −28 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Inferno
  2. Longest win streak: 10 wins in a row · Ancient
  3. Most kills in a match: 27 · Mirage

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
50% right on the average
0.56 better than 2%
64.6 better than 1%
0.77 better than 1%
34% of 83 duels better than 2%
67% of 9 situations better than 97%
Anubis21
48% better than 45%
0.59 better than 4%
70.7 better than 10%
0.83 better than 5%
34% of 50 duels better than 1%
33% of 6 situations better than 40%
Inferno21
71% better than 96%
0.67 better than 28%
78.2 better than 45%
0.93 better than 26%
40% of 67 duels better than 9%
63% of 8 situations better than 92%
Mirage19
47% better than 35%
0.60 better than 4%
67.1 better than 3%
0.92-
30% of 37 duels better than 1%
33% of 3 situations better than 36%
Ancient14
50% -
0.54 -
62.9 -
0.74-
33% of 27 duels -
20% of 5 situations -
Cache11
73% -
0.51 -
59.1 -
0.81-
37% of 30 duels -
100% of 1 situations -
Overpass4
50% -
0.46 -
53.8 -
0.62-
38% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How C0L0RRR plays

Across 120 matches C0L0RRR averages K/R 0.58 and ADR 67.2; the rating across the 91 rated matches is 0.81. Biggest strength: Utility damage per round at 8.0, better than 98% of level 8 players. Most room to improve: Rating at 0.81, better than only 1% of level 8 players. Averages 12.7 kills per match with 45% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 15 of 91 matches the rating was 1.10 or higher (16%), in 52 it was below 0.90. In 20 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: June 2026 at 0.85. C0L0RRR loses the most ELO on Dust 2 (−28 ELO, win rate 50%). Things go best in match 1 of the day (+1 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +1 ELO. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.57, Rating at 0.78, ADR at 67.2, Win rate at 55%. Last 30 days: 15 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.