C0CUCKA228

Antigua & Barbuda
On FACEIT since 2024 85 matches tracked 45 matches in 30 days
ELO ▲ 146
2,109
30-day peak: 2,109
Rank EU
#176,975
Antigua & Barbuda #58 in Antigua & Barbuda
Last updated:

How does C0CUCKA228 play?

Rating 1.10 (from 45 matches) K/R 0.72 ADR 79.0 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 45 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 27% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 13%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 3.0
Knife kills 3 in 85 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 52%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 94%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 8x 4K, 1 ace in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.28).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.08−0.20 · Ø 0.28 better than 3%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, ADR +8.8, Headshots +2 pp, Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.76 (at the start 0.67). Just above the average (0.74).

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +59 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Ancient
  2. Highest rating in a match: 1.76 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
54% better than 61%
0.65 better than 14%
70.8 better than 9%
1.08 better than 69%
58% of 62 duels better than 87%
30% of 10 situations better than 27%
Ancient20
75% better than 98%
0.88 better than 95%
93.3 better than 94%
1.24-
57% of 70 duels better than 80%
67% of 9 situations better than 96%
Dust 212
33% -
0.63 -
74.1 -
0.78-
13% of 15 duels -
0% of 1 situations -
Nuke7
43% -
0.81 -
87.1 -
1.12-
67% of 18 duels -
0% of 2 situations -
Anubis3
67% -
0.74 -
79.0 -
1.10-
71% of 7 duels -
100% of 2 situations -
Cache3
33% -
0.61 -
76.7 -
1.05-
31% of 13 duels -
0% of 1 situations -
Inferno3
33% -
0.66 -
75.2 -
0.76-
0% of 3 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How C0CUCKA228 plays

Across 85 matches C0CUCKA228 averages K/R 0.72 and ADR 79.0; the rating across the 45 rated matches is 1.10. Biggest strength: 3K rounds at 5.7%, better than 94% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 46% headshots. The strongest map is Ancient with a 75% win rate in 20 matches. In 19 of 45 matches the rating was 1.10 or higher (42%), in 14 it was below 0.90. In 45 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: October 2026 at 1.10. Things go best on Mirage (+30 ELO, win rate 54%). Match no. 1 of the day goes best: 63% win rate. Improved over the last three months: K/R +0.09, ADR +8.8, Headshots +2 pp, Win rate +6 pp. Last 30 days: 45 matches, win rate 56%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.