C0CAINEC0BRA

Russia
On FACEIT since 2016 2 matches tracked
ELO ▲ 427
3,500
30-day peak: 3,500
Rank EU ▲ 1,717 places
#998
#290 in RU
30 days · before #2,715 · best #848
Last updated:

How does C0CAINEC0BRA play?

K/R 0.97 ADR 109.1 from 2 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89% on level 10
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 85%
Rating spread from 20 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 45% good 1.10 to 1.29 5% normal 0.90 to 1.09 30% weak 0.75 to 0.89 10% very weak below 0.75 5%
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 61%+10 pp better than 92%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+3 pp better than 62%
Clutch 1v2 won 15%−6 pp better than 30%
Clutch kills per match 1.8+0.2 better than 62%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 67%
AWP share of kills 1%−10 pp better than 10%
K/D 1.27+0.23 better than 91%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds
Rounds with 2K 15.6%+2.2 pp better than 81%
Rounds with 3K 4.6%+0.5 pp better than 65%
MVPs per match 2.40.0 level
4Ks and aces 6x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 32%
Utility damage per round 3.9−0.2 better than 46%
Enemies flashed per round 0.60+0.30 better than 97%
Rounds with a death 67%−4 pp better than 86%

Patterns

From the last 389 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Cache −219 ELO
34 matches · 47% wins
On Dust 2 −154 ELO
129 matches · 59% wins
On Fridays +22 ELO, win rate 42%

C0CAINEC0BRA loses the most ELO on Cache: −219 ELO, 47% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Highest rating in a match: 3.17 · Dust 2
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 389 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2129
59% better than 74%
0.75 better than 53%
83.5 better than 63%
1.10 better than 69%
51% of 435 duels better than 47%
42% of 65 situations better than 62%
Mirage112
50% better than 42%
0.82 better than 81%
89.8 better than 85%
1.16 better than 84%
56% of 429 duels better than 75%
38% of 47 situations level
Ancient78
59% better than 69%
0.82 better than 83%
90.7 better than 90%
1.16 better than 86%
55% of 273 duels better than 68%
42% of 50 situations better than 59%
Cache34
47% -
0.77 -
86.1 -
1.10-
53% of 154 duels -
36% of 25 situations -
Inferno17
53% level
0.84 better than 82%
91.2 better than 83%
1.17-
53% of 73 duels better than 53%
40% of 10 situations level
Anubis16
38% better than 9%
0.76 better than 58%
82.1 better than 56%
1.04-
46% of 70 duels better than 17%
29% of 7 situations better than 25%

Compared with players on the same level who have at least 15 matches on the map.

How C0CAINEC0BRA plays

On average 19.0 kills per match, 53% of them headshots. The strongest map is Ancient with a 59% win rate in 78 matches. In 156 of 304 matches the rating was 1.10 or higher (51%), in 74 it was below 0.90. In 2 matches with detailed stats: 1 4Ks and 0 aces. C0CAINEC0BRA loses the most ELO on Cache (−219 ELO, win rate 47%). Things go best on Ancient (+333 ELO, win rate 59%). Last 30 days: 2 matches, win rate 50%, ELO balance −6.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.